Hi there, I'm currently working on a new type of card game, well i only have come up with around 5% so far but here is my idea, also anything that will help me is appreciated
I haven't decided on a theme yet but i might go with superheroes
anyway, the way this game works is i would like it to have as little components as possible but i don't want it like a traditional card game like atk this and atk that kill card. I've made enough of them and i want to try something a little different. It is a little confusing though as what i want to achieve. I don't want it to play like a traditional TCG game but i don't want it to play like a board game either. I want the cards as the only components but are used like a board game movement piece.
So I'll just tell you what I'm planning and we can figure out what to do afterwards
The cards are like any other card game with atk, hp, name etc but the card has something else which ill call attack pattern. it is a symbol on the card which tells you what area your card will attack on the grid. so let's say i place my card on the grid field and it has a pattern of 4 blocks going horizontal, of the opponent is on any of those pattern blocks then it will take damage. If you played any RPG grid style combat system you should understand where I'm going with this, a better example is the Southpark fbw game, it has a grid style combat system. which possibly where i got the idea from.
Anyway as i said before i want only the cards as the only component, so that is one of the problems i ran into, how can i have a grid style card game that you must have a grid board on the table so you can see where to place your cards, so is it possible to have that type of combat mechanic without using a board? like is there in an alternative, i figured it might be too confusing for the players if there is no grid guide to help them. But if there is no possible way to play this type of game without a board then ill might have to suck it up and use the board.
So with the board out of the way, i would like to explain how the cards work
So far here are the stats i want on the card
Name = duh
Class icon = a class system might make the cards more variable
ATK = either have the attack numbers 1 to 2 digits or 2 to 3 digits or 3 to for digits so the attacks are either in the 1s the 100s or the 1000s
HP = same deal as the ATK
MOVE = this will be the number of spaces the card can move per turn, will only be like 1 to 5 depending how big the field space would be
SPEED = this is what will make the game a little different from other traditional type card games. you and your opponent will still take turns moving and placing your cards on the field, however, if a card is moved or placed in the area the opponent can attack then the speed will determine who will attack first which will play out automatically
So this is all i can come up with for now, here is a little image which i hope can explain a bit about what I'm doing.
Right now this is the roughest stage of my game and it can change a lot
I have just come up with a new mechanic but doing so i might have to get rid of the attack pattern mechanic or at least tone it down
So each card unit has links on the side of the template, and once linked to another hero with the same coloured link, both heroes gain a bonus ability
So take my first 2 units, the shadow ninja and demon dog
shadow ninja ability lets him teleport to any empty square on the field and while demon dog does not have an ability on its own, it gains one when linked to the shadow ninja, so the shadow ninja when using his ability can take the demon dog with him when he teleports, as long as there are 2 open spaces that can fit both cards. the demon dog can attack which causes the bleed effect.
The effects are another mechanic which should be self-explanatory, bleed units lose 1 hp per turn and shocked units cant attack. the effects would most likely not stay on the unit for long, i think 3 turns is long enough until the effects disappear
So as i mentioned previously the attack pattern will most likely disappear instead i might make it a little simpler, such as the melee heroes can only attack 1 squares from itself so it can attack on all directions. The range classes such as mages can attack any square except for the melee squares so if an enemy is right next to the ranged hero then it cannot attack it. I could restrict the classes even more so example assassins can attack all directions but warriors can only attack above and mage can attack all spaces except for melee but archers can only attack 2 blocks apart. i probably would make another icon determining which hero can attack which space.
Another thing, if your hero is linked to another hero on the left of itself then that hero cannot attack left units unless its a range. Which kind of makes melee heroes more restricted than range heroes. Any way to make it work so its fair for all class types?
i posted another image to give you an idea what the links are