So I'm in the early stages of brainstorming for a game but am running into a logistical issue.
The game will have some pool of initial resources that is large and dwiddles as the game goes on. This pool will, at least at my initial mock up be around 100 large. Now it makes sense for these to be tokens but that is a LOT of tokens (400-600 for the whole game) so doesn't make sense...
Even using cards is a huge ammount of cards. And the only idea I can think of is using a paper tracker.
Is there any more elegant way to track a large pool of one resource like this?
Thanks in advance
Even with denominated tokens each player is still looking at managing 30-40 tokens at the start of the game. now when I think about some classic token heavy games (original version of risk for example) this isn't terrible but I haven't seen many recent games use this many tokens.
Right now i'm looking at testing this way:
5x 1-value tokens
19x 5-value tokens
I could do 1 and 10 value tokens, but I wanted to avoid the busy work of constantly having to 'break a 10" at the bank to pay for small value transactions. Should I be more worried about the busy work from constantly having to break down larger denomination tokens or more worried about the game requiring 200-300 tokens? Because honestly, having this many little pieces just seems, bothersome, and I haven't even mocked up a test copy yet.
Are there any more recent games that have been token heavy like this?