We have the rights too make a board game for the three movie series in the name of the king the first one was a 60 million dollar film the last one came out in America a week ago we would like somebody too help us produce a board game for this movie series We wait your responses thanks
Have the rights for a board game for a major movie
To clarify, you have the rights to a board game of the film franchise based off the video game series "Dungeon Siege," correct?
Can you elaborate on who you are, any production restrictions you have, target audience, details of any kind?
Can you elaborate on who you are, any production restrictions you have, target audience, details of any kind?
^ This ^
Also, what exactly are you looking for? Do you want ideas of what to make, help with specific design questions or are you looking to hire someone to make the game?
"Major movie" is pushing it. These are Uwe Boll movies, after all. I saw the first one and thought it was OK (as it was free, on TV), but the denizens at IMDB bombed them all when rating them.
An apt question would be, who will be the audience for this game? Not Americans, I suspect.
Member for 1 day and 15 hours - 'nuff said
Although I've only played a bit of the first one, my understanding is that the Dungeon Siege video game series is a better respected IP than that of the subsequent films. It does seem like there is quite a bit of history to the games' world, with potential for adaptation into a range of different styles of board game. If the rights are for the video game, including the use of its name, I think it could be quite interesting. I don't know if the movie name would do anything for anyone though.
I would be very interested to understand more about what you are trying to achieve and where you are coming from, in line with richdurham and McTeddy's questions above
You say you have acquired rights for the Movie series "In the name of the King" which is a spin-off from "Dungeon Siege". But that the game cannot make mention of "Dungeon Siege" or any of the actors from the movies???
Like if it's a card game, you would think you would want to have Photographs of the movie's Actors (as characters)?!
Next you say you have acquired the rights to Dragons and Mystical Creatures from the movies... That sounds logical - it's the Actors that got me all huffing about!
You can't just have a game with creatures, you also need characters to go with them... Take a look at the Lord Of The Rings TCG (Just go to Google and type "lotr tcg", click on Images and you will see what I mean).
If that's sort of what you want from your game (not necessarily a TCG - but in the direction of characters to go along with the creatures of the game), then it's not going to work because you have no rights to the Actors and their characters.
By JUST acquiring the creatures, you must already have some kind of "vision" of the type of board game (let's say Tabletop game) you want to design for the movies...
Honestly, none of that sounds unusual about the copyright.
My advice to you is to start VERY small and test often... especially because you are new to board game design.
I'd probably recommend you look at Defenders of the Realm or Runebound. "Traveling the world" is usually a decent setup for an adventure game and both of them using some interesting systems.
You could probably build a fairly simple coop game that involves searching the lands for legendary artifacts for some sort of approaching evil.
This would allow you to focus heavy on drawing the "Monster Cards" with little need of the original characters/plot from the movies.
Again, make something small... and TEST IT OFTEN! You'll probably want to assemble a group of regulars to play it every few nights so that you can identify what works in your game... and what doesn't.
More experienced designers can do bigger projects or trust their instincts more... but you don't want to take those chances.
If the license includes recognisable elements like the Kingdom of Ehb and the Krug it shouldnt be to hard to give a game a "Dungeon Siege" feel without using the name and elements specific to the video game franchise (that arent in the films).
The usage of "Dungeon Siege" in any way might bear some further investigation - being that the title of the first film in the trilogy is actually
"In the Name of the King: A Dungeon Siege Tale"
Granting a license to a film where you can't mention the actual title of the film because part of it is outside the license is a little strange.
If the full title could be used, in conjunction with associated places and races (fleshed out with non copyright races like elves, dwarves and humans) I cant see a problem generating the right feel.
If the license expects you to stick rigidly to the scripts of the second and third movies (with the time travel elements) this could be problematic from a game design perspective.
Then again, Uwe Boll has never had a problem creatively re-inventing established fictional ensembles as part of a license.
I certainly don't wish to seem impolite, but I think you might benefit from taking a step back and looking at some of the board games currently available.
A link to a license may be of benefit, but the deciding factor in the success of a game is the game itself. And fast tracking the game design or taking shortcuts to generate artwork aren't ideal.
Generally speaking a rushed game is a bad game, and bad games dont usually sell very well or attract investment. They usually lead to warehouses full of unsold stock (at the expense of the person/people responsible for making the game) or little interest from investors.
Taking shortcuts and rushing to the finish line, in terms of game design and artwork, might not be the best of ideas. Designing and producing a good game takes time, hard (but enjoyable) work and a great deal of planning. Its a big commitment and the competition from other games is very tough.
The only easy part of producing and publishing a game is loosing money, which is a firm possibility with a hurried project. I wish you every success, but I would sincerely recommend researching the tabletop game market (and the games you will be competing with for sales) before charging ahead with the costly business of development.
Yes but we can not legally mention dungeon siege that is a separate entity and did aquire those rights and the actors names can not be mentioned all the dragons and mystical creatures can be used as we have rights for them. We are relatively new in board game design and really open to suggestions about the content of the game.