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Help and theory about a game with no direct competence

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Masacroso
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Joined: 05/05/2014

Hi. I have a idea for a game but is just too vague so I would like read some comments or brainstorming about this.

The general and vague idea for the game is a +2 player game based in communication between the players, the ability to understand each other.

Who had a overall better understanding with various players is the champion.

I know that they are many games that are about this in a similar way, by example taboo, some game where someone must try to express a concept by draw some figure, etc.

But I want something less "artistic" and more "board/card" rational oriented. One idea that come to my mind, by example, is a version of Eleusis (or any inductive game) where each player have his own "nature law" to be discovered.

The idea is a "rational" (geometry, quantitative, compare, matching, etc.) game about multiple player communication.

Corsaire
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Joined: 06/27/2013
The game is not yet designed,

The game is not yet designed, but I seem to have already lost.

Word Nerd
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Men In Dresses

I came up with a communicative activity which involves this principle. I called it "Men In Dresses".

I begin by thinking of a common collocation (two terms typically heard or seen together); let's use "raincoat" for this example (that is, "rain" and "coat"). I don't tell anyone else this.

Next, I'm going to switch one of the terms to create another collocation, except this time, the resulting combination is like a man in a dress. Certainly, men can wear dresses, as women sometimes wear pants, but it's not something you'll see every day. Nevertheless, there *are* occasions when it may be reasonable to use such a phrase (e.g. women impersonators; cross-dressers; actors).

For example, I might mentally alter the terms to "breadcoat" (e.g. the outer material on deep fried chicken), or "rainbag" (e.g. a container for collecting and moving liquid precipitation).

Finally, I will define or describe my new "man in a dress" to the other players (see examples in previous paragraph). Notice that in my definitions, I never used either of the actual terms in the secret collocation.

The other players, on hearing my "man in a dress" will first try to decode this clue to arrive on the collocated terms involved (e.g. rainbag). Then, they must try to guess the original collocation (e.g. raincoat), using their "man in a dress" answer as the prompt or inspiration.

An especially crafty player might also slip a clue toward the original collocation into the "man in a dress" definition.

For example, my original collocation might be "blood donor" and my man in a dress could be "blood coat"; the definition "outerwear gift for a coroner" includes the term "gift", which alludes to the "donor" portion of the original collocation.

You'll need at least three people to play. Players take turns defining their men in dresses, while the others compete to decode the clue. No paper or pens, no dice, no board, no cards, no time limit; you can even play by mobile phone text message.

larienna
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Joined: 07/28/2008
It reminds me of my James

It reminds me of my James Bond Game idea, where everybody know who is james, but no body know each other. So players need to pass subtle message, or exchange card of information to know who is the bad guy, who is the hidden agent, who is the neutral character, etc.

I would have loved something like in the movies where people could try passing double messages. Not sure if people would be skilled enough to do so.

For example: In "a view to a kill" movie, after the assination of a contact with a butterfly attached on a fishing cane, James say to the guy he find suspicious, that he has a "Butterfly Fishing" hobby in order to force a reaction from his opponent.

Maybe you could use something similar. You could title the game "I know what you did last summer" and try to find the horrible deed you opponent did last summer by simply talking and/or exchanging cards or other methods of information.

Masacroso
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Joined: 05/05/2014
Thank you for the comments,

Thank you for the comments, Im taking some ideas from here to think about.

I will try to do something with the paradigm of many people, like they are differents types of aliens, trying to communicate.

Taking in account the ideas that are here I want to do something that is (or feel) more like something that symbolice a build of something together, maybe creative (using some type of induction mechanic or abduction mechanic) or more classic (deduction mechanic).

This is just a thread to explore ideas and think, maybe some more concrete and some others more symbolic or loose... just a brainstorming about communicative game and the possibility of mix this theme with some type of cooperation...

A idea that come to my mind now, by example, Federation vs Klingons, where the key is build something together that let all survive. So a competence by resources transform into a cooperation or diplomacy... but under the idea of rational language deduction/induction, something like hieroglyphs, cryptography or codify.

Anyway this is just a brainstorming, anything you think, no matter it doesnt fit completely, is very good to know.

larienna
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Joined: 07/28/2008
Maybe you could gives

Maybe you could gives restrictions to use picture, hand gestures, or a limited set of words to communicate.

There was an RPG about cave mans where you were only allowed to use a list of about 50 words which somewhat complexified communication between players.

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