Hello, I'm new to this site so please forgive me if I'm asking for help in the wrong forum or in the wrong way :-)
I'm designing my first game (I'm not an expert, but this idea came to my mind and I wanted to give it a try) and after a few weaks I tought I had something close to conclusions. But there is a bug I don't really know how to fix.
That's the game: 2 to 5 (6) players are on a train. The board shows the track of the train and a separate chain of 5 wagons where the players pieces move.
Players need to discover the who,where,how and why of the crime, in a way similar to what you find in clue. I recognize that the setting resembles games like Orient Express and others, but I swear that I discovere there games only when doing research (so after I had the idea for the game).
That does not matter though, because I'm doing it only for fun.
So players collect clues. At each 'round' the train moves forward by 1 square. On most sqaures you pick an 'event' card which usually (but not always) says "there is a clue in x". Players try to reach that spot and get the clue. Players can't share their info but in a few occasions. When the event cards are over, the game ends and the player must provide the solution of the crime if they want to win.
There are a few other elements (action cards players can use, 'witness' cards that help them identify the crime elements and so on) but the root is this.
I've tested different other ideas, tested the game with 2 and 4 players and even purchased the pieces :-)
Then I realized that there was a bad flaw in the game: there is no strategy involved! Either the game gives you enough clues and you win or it does not give you enough clues and you loose. Simply as that. I've brainstormed a lot of changes which I had to discard because too difficult to balance on 2-5 players, or because they would make game absolutely ugly or because they would have changed it's nature. I've looked for similar games, read and watched video about games mechanics with no luck.
So I'me here looking for help: I want to keep the game cooperative, but I want to add elements that would force players to apply a strategy.
For example, I suppose that I should add 'unespected events' or a mean to 'fight' the players in their attempt to win. Another option is to add different ways to get clues, for example by spending 'resources' they need to gain and manage through the game
Another option is to assign every player special skills so that the players must carefully distribuite tasks taking the individual skills into consideration.
But I was not able to come up with something convincing. Have you any suggestion, ideas or resources to share?
Sorry for the long post and thank you!
Alessandro
Thank you Midnight_Carnival!
I've thought to turn the game into a competitive or semi-cooperative game, but the cooperative model is the main feature I'd like to keep.
Interesting that tip about false clues though: I could try to think about how to add false clues to the game, if that's possible at all.
Thanks again!