Hi all,
Let me start by saying that I absolutely love the "Deck Construction" mechanic. To me this mechanic is total gold! I really feel that any game where you can spend time "thinking" about how to "outwit/outsmart/outplay" your opponent ... is well something totally GENIUS.
That being said, I admire games like "Magic: the Gathering" (Magic), Pokemon (Pok) and Yu-Gi-Oh! (Yu).
But the problem is that I dislike the fact that many of those games only allow for a subset of their cards to be used in head-to-head duels. Magic is one example where many cards are useless.
I don't want to design a game where "useless" cards exist. Quite frankly, I have seen other "Deck Construction" games like Epic but it's boring! All you do is unleash more units to battle your opponent.
I'm looking for some help.
Maybe someone knows of OTHER games (not Magic, Pok or Yu) that use a Deck Construction mechanic where cards mostly serve a purpose. Certain cards may seem "unusable" - but there may be specific strategies where these cards remain useful.
I know CCG/TCG are impossible to "break into". I've actually been thinking maybe a good "Micro" game with a limited deck size or just something different.
Anyone have any advice???
Preferably, I would like to design a "Micro" game with perhaps under 20 cards and make the game "collectible" in that you can choose which cards you want to duel with. Something quick and FUN which can play in 10 - 15 minutes.
Anyone know what I could look for?
Mechanics aside from "Deck Construction" that interest me are:
- Auction
- Drafting
- Dice Rolling
- Set collection
- Hidden information
I'm NOT looking for a "Press-Your-Luck" mechanic. I feel there are many smaller games which fall into that category - so I would like to design something else.
Perhaps you know of some game I should look at?
Thanks for any of your advice, links and comments. Cheers.