Below is an idea for a politically themed game in which players are trying to get their bills passed. I would luck constructive criticism and feedback. Thanks!
Hidden Agenda
Congratulations on your decisive victory Congressman. Now it's time to get to work and make true on your promises to your constituents. Of course you may have your own hidden agenda items to work on too. And there are always special interests that would be happy to throw some money at you to get their way.
You'll be working with (and against) your fellow Congressmen to make United States law.
Components
Tokens for "politic points" A small deck of voting cards 2 large decks of bill cards (a deck for players and a deck for the game) A large deck of special cards - Protect a Bill: placed on top of a bill, it protects it from Filibusters, Revisions, and if it wins the vote, Vetos - Filibuster a Bill: remove a bill (and it's riders) from congress - Reintroduce a Bill: pull a bill from the discard and introduce it to congress - Revise a Bill: remove a rider from a bill - Veto: Discard a bill that has been passed (as well as any riders attached to it) - Special Interest: offer either an immediate monetary award that the player can claim if a particular law is passed, or an income that can be received each turn as long as a certain law is/is not in affect. - others... Suggestions accepted
Objective
The goal is to be the first to get 3 of your bills passed.
Starting
At the beginning of the game each politician will be dealt: a party platform, and a hidden agenda - Party Platform: 2 bills played face up in front of the player. - Hidden Agenda: 2 bills kept secret from other politicians
Playing
Each turn consists of 2 phases:
Phase 1: Introduce a Bill
Draw 3 bills from the deck. Put one on the top of the deck, discard one face up on the discard pile, and introduce one. To introduce a bill play it either in it's own space in congress, or as a rider to another bill.
Phase 2: Take an Action
You may do one of the following: - Discard a special action card and take 2 politic points - Pay 2 politic points to draw a special action card, play a special action card - Freely distribute any of your politic points to bills as a way to incentivize voting for the bill
Voting
As soon as congress is filled, a vote is triggered. For each space in congress, players will play either a vote card for "in favor", "not in favor" or "no vote" face down, and then all votes will be revealed simultaneously. If the bill does not pass, it is discarded along with any riders, and any points on the bill are returned to the bank. If the bill passes, it is moved to the law area and those who voted yes split any points on the bill, with the remainder of the points returning to the bank. In the case of a tie it remains in congress, and anyone who voted yes must put a point on the bill to support it, if they are able.
After the vote, normal play resumes
Winning
On a players turn, if three of his bills are laws, he may reveal the hidden agenda bills to win the game.
Darn... not all of the formatting made it....
Either way, I would love feedback on the basic game idea.