So, I've been trying to design a REAL horror board game for a while now, and scrapped many ideas, but I want opinions on what follows:
I watched today's Extra Credits about horror in video games and In that video James/Dan talk about how horror is best when things are juuuuust a tad "off" but are real and believable. What if (I'm gonna get REAL meta on you here) the game itsself tried to create the sense of dread. What if the way the rules were written implied that something horrible had happened in making the game and that one of the copies contained the soul of a dead game designer. Even more realistic than that, what if it just was dedicated to the game designer who (fake) passed away upon the day he opened the first copy he recieved from the factory
What if the rulebook had morbid typos and the feel of dried (fake) blood on it? (random water damage or something, forgetting production cost for the moment)
What if some cards were slightly larger than others, the die was weighted to always roll a 6 or something and the rules listed zero of a component that was not included, but why list that there are zero of them if they arent a componenet.
All of the figures pictured in the rulebook look normal, but the minis in the game are twisted and horrific versions of the characters, clearly not damaged mind you, just well sculpted abominations instead of humans.
Heck, you could even include a baggie of plastic shavings that look like broken stuff, but not mention it in the rules.
Do I have something here, or is this just a customer service nightmare where everyone will try to return the game as though it was damaged?
Thanks for all the great ideas guys. I have been trying to put my finger on a real thiller/suspense game for a while (you are correct in thinking that horror/fear is something you can't generate with a paper product like a book or board game). I was writing an article on it for the game publisher I write for and I've been trying to pinpoint a Horror/Thriller/Suspens theme/trope that you can transpose to a paper media.
I originally turned to books, Stephen king, HP Lovecraft for ideas, as well as watching the Extra Credits videos on making horror (Video) games.
The things I am aiming for are: Sense of helplessness (but not hopelessness), Things being just a tad....off, the feeling of too much to do in too little time (I've always said, my favorite horror games are Agricola and Pandemic).
I'll post more detailed rules after my latest revision, just wanted to see if the gimmicks had any potential.
-Shoe
shoebox-games.com