To sum up the concept, I will briefly explain what I have so far...
The problem to this is not the play area or the Realm cards... The problem is that the game has "no conflict"! If I was wanting to design some kind of Euro game... Maybe this would be perfectly acceptable. But I don't want this game to be a "Euro game". I am very much interested in some KIND of conflict.
Anyone have any GENERAL "ideas" about HOW these Monks should "do battle"??? In some way or fashion?? Ideas, comments, questions are all welcome!
I can picture a method of "bopping" Tokens back to a starting position like for example something like in the game "Sorry!" Currently there are NO "Creatures" or "Units" or "Heroes" aside from the Monk tokens.
However I could picture a Jumbo Card with some "kind" of information. I'm thinking SOMETHING RPG-ish... Not 100% sure. It could be a "Monk"-Kit that allows you to choose the "Monk" of your choice... Maybe?!
Maybe a MICRO Deck of "X" Cards ... And somehow use that MICRO Deck to resolve conflict between one or more players...
Not sure... Just some early ideas.