Okay ... So following some of my OWN "wisdom", I have decided to not make a CCG/TCG out of the Second Edition (2nd Ed.) of "Quest Adventure Cards(tm)". But this means what CAN I do with this newer version???
One of the things that I am "Struggling" with is 4-Players versus 2-Players.
Although many games are 2-Players, like Pokemon TCG, Magic: the Gathering... Some of these games have "draft-modes" and allow for more than 2-Players.
I don't want to "restrict" myself to 2-Players ... At the same time, I think a 4-Player game would be better accepted by the gamers.
Of course, I want to focus on "Engine Building" but NOT "Deck Building". The primary difference is that Engine focuses on cards in play while Deck focuses on cards available in your Deck/Hand.
So I guess my PRIMARY question is this:
To explain, I'd like to know HOW can each player have his OWN cards and tableau (Area of Play) while allowing some form of "interaction" with the tableau of the other players???
And how can this be done using "Engine Building"? So the idea would be, you play cards into your tableau and the opponent(s) can play opposing cards to make your "Engine" less effective.
I dislike games that are about "Victory Points". I don't want "scoring" to be the primary mechanic... But I do want some kind of PLAYER INTERACTION to be part of the leading mechanics in the game.
Anyone with some thoughts or ideas???
But the problem is HOW do I manage the Tableau (Area of Play)??? Like if I am Player #1 and I play three (3) cards into my Tableau ... How does Player #2 and/or Player #3 play cards into MY Tableau to affect the scoring or the efficiency of my "Engine"...?
Like 2-Players it is EASY: The inverted cards can be played PARTIALLY into the opponent Tableau. Meaning they are inverted and played towards Player #2 side of the play area...
But in 4-Player games ... If you need to PLAY a CARD into the opponent's "Engine" (And Tableau)... Do you play the card side-ways???
I really think that's a TERRIBLE way of playing cards into the opponent's Tableau (or Area of Play) ... Because it's makes all kinds of cards in the timeline: left, right, upside down and normal. This to ME sound ridiculous.
However at the same time, I would LIKE to have a four (4) player game.
Any ideas as to how I could achieve this? (Without resorting to cards being placed differently)