My dad, when he was a little kid, saved up his pocket money to buy a climb Everest themed board game. My aunt told me that he was so excited when it arrived by post - and was utterly disappointed to discover it was a bare-naked simple roll-and-move (basically snaked and ladders)- unsatisfying even for a child in the 1940s apparently!
I asked him recently what he hoped it would be (secretly wondering if I could make the game he hoped he'd get, 70 years later...) He said he didn't know, but as a kid he was just hoping there would be "lots of little bits."
Now that I've finished (sort of) my current project, I want to get stuck into this one:
Competitive climb Everest game, needs to be pretty simple, but has to be more interesting than snakes and ladders. Could have little bits.
A few ideas are developing. One thing I'm quite keen on is a system where bad weather descends -and anyone caught in it gets sent back to their last camp (on certain squares you can set up camps). There are also squares that offer shelter from bad weather. You could run back to one when the blizzard is on the march, or you could push your luck and run TOWARDS the bad weather, if you reckon you can beat the blizzard to the safe square...I can image that could be exciting if done well.
My question really is this:
What ways could one represent the advance of bad weather down the board? One way might be a hinged mechanism like the old game Abandon Ship/ Titanic. I'm having trouble thinking outside this box though.
Any more possibilities gratefully received. Thanks!
The weeks worth of weather cards allows players to better PREPARE for the week of climbing ahead.
I'm not sure about all the specifics that go into the actual CLIMBING process ... and tracking your height (up to 29,000 Feet).
I can comment regarding the game (and share some ideas too)... I would make the game CO-OPERATIVE like "Pandemic" and INJECT an RPG element to it. But instead of Medieval Fantasy, you would have Climbers and their Sherpas...
Note: And if you want some MORE ideas... Just let me know and I can share some more. One thing, having read your OP... I don't want to post too many ideas, unless you want me to. For now, I leave it to the other "Game Designers" to chime in with answers to YOUR specific question (in the OP).
Thanks for that Questccg! Some great ideas - and always happy to hear more.
At this stage, I'm more wondering what different ways one might actually representation of the storm's progress on the board - rather than how the progress is controlled.
Cheers!