hello.
my game needs some item types. its a fantasy themed dungeon crawly thing.
in the game there are 3 main hero/item types:
noble: for fighters, and tanks. weapons and shields nothing magic
sage: for team support, healing, buffs, self sacrifice etc mostly magical stuff
shadow: for selfish rogues. offence and self defence both magical and non magical.
so i need some sub types for my items that are specific enough to be relevant but broad enough to encompass differnt things, and be flexible later.
i know that noble characters (knights, barbarians etc) would use weapons and armour. but i need a non magical way to do things like heal and boost.
sage characters will have spells and potions but also a type for physical things like herbs, amulets, charms etc that wont be enough for there own full catagory.
shadow items will be the easiest as its just dark versions of noble and sage items (curses instead of spells etc)
im thinking maybe 8-10 subtypes that can be shared by the main types, eg shadow or noble weapons.
its kind of a vague and nebulous question but any suggestions are welcome.
thats kind of what ive done with the character selection. each hero uses strength (str) levels to use items. when your setting up the character you have 3 hero skills (not sure if thats the right word) noble, shadow and sage that start at -1. then you add 4 points across all 3. (3-1-1/20-1/100 in various computations).
if you decided on say 2 noble, 0 shadow, and -1 sage and your current str is 1 you can use level 3 noble items, 1 shadow items and you cant use sage items until you get more str (level 1 is lowest).
a non magic fighter that might damage his enemies.
shadow isnt really opposite sage or noble. basically noble is general fighting stuff. sage is general support and shadow is big offence, at a cost (often to allies) and self support.
an item will be noble, shadow or sage (maybe mixed and all three).
my main problem was more how to lump items together.
some are obvious such as weapons. any thing from daggers to bows. its obvious a weapon should be called that.
but if i make a subtype armour it illuminates anything like cloaks and any other clothing but could include shields and other defensive things. the subtype clothes would cover anything from boots to suits of armour but then what do i call shields? and i have a simmilar problem with things like healing herbs, there aren't may things like it, but its not a potion or spell so where do i put it?
a second option is to group by purpose. group suuport, self support offence etc