"Knightshade" A skirmish *style* battle board game with miniatures. 1-3 hero players. 1-6 players.
[I] "A Fantasy themed, arena-type fighting game where you are not quite at the Heaven's Gate, but not quite at Hell's either... but trapped somewhere in between, forced to fight for the absolution of you soul. You are one of The Knights, gifted with the power of The Ancients. The Creators who constructed souls and existence itself; forging the first weapons to fight over them. Will you be forced to bow to sin and damn your soul for it's own existence, or refuse damnation and fight for your forgiveness and entrance beyond the Golden Gates of Heaven? Defeat demons, fallen angels, and the 7 Deadly Sins, before the final test; the 4 Horsemen, to halt the Apocalypse and redeem you soul." [/I]
The setting is in a fictional sort of arena directly in-between The Kingdoms Heaven and Hell. It is a land of fire and brimstone, yet with silver lined clouds with a bright light, not the Sun, but a warm, piercing light which just barely touches the ground and whispers to your soul. A giant Arena exists where the Hordes of Hell and the Angels of Heaven unite... not to fight... this is a place where no fighting may occur, where their own power depends on the Lost Souls whom must fight for not only their own absolution, but the fate of either Kingdom. The Angels and Demons may not assist, but merely whisper. However, a single word of influence may give power, or even cripple a warrior. Influencing The Horde and The Angels may even sway your soul to join The Darkness or The Light. This is The Balance. (adopted from Constantine ;) )
Below The Arena exists deep caverns where demons, halflings, and fallen angels dwell. A place shadowed from The Light. Between battles in The Arena, the Soul Warriors reside here. A group of warriors who's gifted souls' ownership is disputed; Who's souls were forged by The Ancients have the potential to destroy either of The Kingdoms. Merchants, thieves, trainers and more all reside in the caverns under the shade of The Knights. "Money" will be won from bets, and winning matches mainly, but may also be obtained through special events.
http://www.flickr.com/photos/92456596@N03/8467779729/in/photostream (player card with 4 gear cards and 4 special ability cards)
http://www.flickr.com/photos/92456596@N03/8467983025/in/photostream (Arena)
OK! So... basically The Arena is more of a "quadrant" type setup for fighting, offensive and defensive spots and the triangle pieces along the sides are weapons racks, for mid battle if your weapon is knocked loose. Three individual rings to battle, and one giant one in the middle. You must defeat the 7 Deadly Sins who protect the 7 Seals. Once broken, the 4 Horsemen are unleashed. You must defeat them in order to stop their arrival to The Mortal World and from sparking The Apocalypse which allows Lucifer to return. There are Demonic and Angelic weapons and armor, as well as 3 different "suits/grades." and an armor set specific for each player's soul. There will be a huge weapons deck with special abilities and rules for each weapon. Weapons are imbued with both angelic, and demonic properties in this enchanted world of good and evil.
Special Ability cards allow a player to take advantage of their armor grade, matching the colors on the corners of the card. If the entire square can be filled with one color that matches the player character's stat card, then a special Demonic, or Angelic ability is gifted. If all 4 squares are of one grade then... well... you can imagine... they basically become a God of War.
stats are represented as a 3x3 grid of stats, shown in the picture above (stat block). These stats also correspond with body parts that may be injured in battle. Weapons cards upgrade the corresponding squares from what I call the "Stat Block"(instead of tree). These will determine effectiveness and strength of attacks when attacking and ability to defend when not. (I am not quite sure yet but..) I think the stats will also represent the body parts actual number of wounds available... which is symbolic for the link between their body and soul. Angelic and Demonic stat traits will teeter totter. Represented by a D12 (i think), starting at 6 and tipping back and forth like a scale.
There is The Horde and The Angels. The Horde is a mass of demons and vile souls. The Angels are a small group of unknown entities residing in a small chamber from The Kingdom of Heaven. The Horde's thirst for blood and desire for The Knight's destruction hangs thick in the air, affecting The Knights' souls. Their craving to reach the mortal world and destroy it is endless. The desires of The Horde are only lessened by The Angels themselves.
Players may fight 3v3 with AI cards for each enemy, and may also battle each other. 3 enemies and 3 players may be fighting and suddenly choose to join another player and team up on an enemy, or may even team up with the enemy and fight another player. Players may also be able to trade weapons during a battle (out of the limited number available during a fight) at a sacrifice. Players that have a higher Demonic stat are heavily influences by The Darkness and therefore may not team up or have anything to do with players that are influenced by The Light. ( The end battle might end up being one Angelic player VS another Demonic player..... :) )
I am actually using action points. The start of turn event card will have the starting AP, and your stats determine how much more you get. You can also turn AP into Endurance, and the two are different forms of points. Endurance cannot be trasferred back to AP since unused AP is reset at the beginning of next turn.
Also, there will be three figures per player. One for normal play (normal warrior looking), one demonic looking with wings where "the darkness has consumed their soul and demonic voices echo through their mind", and one angelic looking with gold armor and angel wings where "the light has drowned out the sorrows of despair, filling the person with great spiritual power."
Or maybe I will just do magnetic wings...? We will see. I still do not know if I would want to do removable.limbs for swords/axes/shields and the such.. I am guessing so... but that is in the not-so-near future so I am not terribly worried about it.
My opening post is an overview of the game, there are a lot more details. I just have to get this basic templates uploaded. But what do you all think about it? I think it is really solid.