Hey, this is my first post! So, I started developing a game earlier this month, and I think it's time that I start putting some of my ideas out in the world so I can get some feedback.
The working title of my game is Known Universe. The idea that is most important to me in this game is space exploration. The game will have a hexagon tiled board. There will be some initial formation of random tiles, perhaps the size/shape of a Catan board. Around the edges will be face down tiles that have some vague clue as to what's on the other side (a planet, empty space, alien artifact?, etc.). When this tile is discovered and flipped over, any edges that do not touch tiles will be filled in with face down tiles from a deck of random tiles. I hope I'm describing this in a way that makes sense. Players are represented by some sort of ship token, showing where they are in the "known universe." This aspect of the game, like I said, is the most important to me. I've never designed a board game before so I wasn't sure where to start. This happens to be where I started.
I've had some general thoughts about how "resources" could be harvested from planets or artifacts and used to further different kinds of technology. My most recent idea involves player aids that show 4-5 technology trees that players can advance along. Maybe they would choose two initially to put the first point in, and then there would be requirements for gaining more technological advances.
After thinking about a lot of ideas involving conquering planets, collecting resources, upgrading ships, various win conditions, etc., I've decided that this might make a fun cooperative game. I've been trying to come up with themes that would make sense for this. From my limited experience with cooperative games, in order for the game to move along and be enjoyable, there needs to be some dire situation that the players are in, such as sinking islands and rapidly-spreading diseases.
Here are a couple ideas that I have come up with so far. I don't necessarily love these ideas, but I'm trying not to discriminate just yet.
- Alien attack on Earth. First part of the game involves preparing, looking for habitable planets, evacuating Earth. Second part begins when the aliens arrive at Earth and begin the attack.
- Sun going supernova. This would create a situation where there is a limited amount of time to evacuate Earth.
As you can see, so far I haven't been able to get beyond the idea of something happening on Earth, therefore everyone needs to get off of Earth. I'm open to other ideas, but I'm having a hard time getting beyond this.
So now that I've typed probably way to much, I would really like to know if anyone could contribute additional theme ideas. I feel like if I felt more confident about the theme, the game mechanics will start to come more naturally. Also if you think cooperative is a bad idea, I would like to know. Basically, any thoughts would be more than welcome!
-Seth
Sam:
Thanks a lot for the thoughtful reply.
First of all, as far as the shape of the board goes, I'd really like the players to explore out in space in any direction, whether the center is Earth or a stranded spaceship looking for Earth, etc. To me this gives the players freedom to explore the known universe (although your ideas about the "known universe" shrinking are certainly interesting).
I really like the ideas that you had involving the supernova scenario, as far as players racing to save Earth, while radiation or solar rays of some kind are destroying tiles around the board. I'm going to think more about this one and see how it could work.
The idea of making a Catan-style resource system is interesting. In my limited experience, I can't really think of other games that use it directly, so it might even come of as sort of original. It would give players a reason to explore further so that they could find the resources they need, with reliable numbers (6-8 for 2d6).
One theme I like that I got from your response is the idea of a ship, or group of ships, stranded in space, maybe after being thrown through some sort of wormhole. The goal would be to find Earth. I think the idea of this one is really fun, but I'm afraid that if the Earth tile could randomly come up at any time, it could potentially come up in the first turn. I'm sure there's a way to remedy this, and I'd like to think of ideas for this scenario. I suppose one solution could be to have the players meet some set of criteria (repairing ships, improving FTL drives, etc) that would enable them to return home.
-Seth