I've spend years working on a game (on and off).
I plan to release the whole game as public domain, with all the rule book and other PDFs as well as simple templates for the cards, etc so anyone can download and print them.
Otherwise I've made the game as simple as possible, both in terms of game play and what you need to play it. I've made it so you can play it with pencil (+ eraser), paper, 3-4 6 sided dice and a pack of standard playing cards. It goes without saying that if you download the free cards and print them, things will be more interesting than if you use playing cards and consult a book to see what the card means but the game will still be 'playable'.
I have 3 reasons for releasing it as public domain: 1) I hate intelecutal property laws in their modern form and find them restirctive rather than something which protects the rights of creative people. 2) I have -um apropriated sections of the game mechanics from various RPG game books, while I don't think it is enough to get me into legal trouble, I (surprisingly) don't want to make money of somebody else's good idea even if I have put a lot of work into making something different out of it. And finally, 3) with the game released as public domain I make it so people can make money out of my game. While the game itself can not be owned or sold, new card sets can - just like you could make money making a new chess set or designing new fancy playing cards for poker, etc...
I'm going to put the game stuff I've done up on a different section of the forum but I wanted to see how the concept went down first so I didn't have to spend months explaining it.
I've designed the game to be GM optional.
If you play with one then either when s/he says so or otherwise at pre-determined points you would draw a card. Cards can be things you encounter in the wilderness, items for sale at merchants or they can be monsters the Dark Lord summons.
You can also adapt and use the storyline from various RPG game books as the adventure (since the game play was derived from many of these it is easier than you may think) otherwise you can play with one character as the Dark Lord (or with rival Dark Lords competing) in which case the game becomes quite tactical with less role playing (depending on how you play it) strictly necesarry. Consensus is an important element in the game mechanics