Hi everybody, this is my first post here. I've been lurking for two days and haven't really designed anything yet. I guess I'm still welcome?
I have a vague idea for a game, but no mechanics or theme yet. The idea is to have something where at first you build, (not necessarily concretely) and maybe fight the other players a little for resources, but then the game slowly starts turning against you, (and everyone else, naturally) tearing apart everything you've built, until it becomes impossible to survive. Last man/woman standing wins. Or possibly the best survivor, whatever that means. So it should be a contest of who can build the most durable whatever it is they're building. I don't want the rules of the game to suddenly change, rather it should be the same game from the beginning to the bitter end, just gradually turning into hell. I would also like to encourage the players to do some teamwork when the world starts crumbling around them.
As I said, I have neither theme nor mechanics, (unless you count what I just told you) and I shamelessly ask you for ideas. My ideas so far:
- Increasing costs for things, upkeep and such.
- An enemy that keeps growing in strength.
- Running out of resources to gather.
(- And maybe making it abstract)
But I would like to have something a little less obvious. Sorry if I'm being too vague, and thank you in advance.
Also, has this been done? I couldn't think of any games with a similar idea.