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Looking for Opinions and Advice

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Gmcsph
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Joined: 12/14/2008

Hi Guys, I have Designed a Board Game on Collecting Classic Cars. Could anyone give me some Advice on the Design and Rules. Any and All help would be Appreciated. Just Click on Games,then Classic Car Sharks Thanks Gerry http://pages.videotron.com/gmcsph/index.html

Katherine
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Joined: 07/24/2008
interesting site Gerry!

interesting site Gerry!

Gmcsph
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Joined: 12/14/2008
Advice

Hi shazzaz,
Thanks,I'm 76 ,too old to learn new things.
Got a free Template,hacked it a little.
It began as a help for Family and Friends.
Thanks Again
Gerry

gameprinter
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Joined: 08/06/2008
Rules Guide

I refer our customers to this piece:
http://www.boardgamenews.com/index.php/boardgamenews/comments/frank_bran...

It focuses on formatting conventions and "German" games, but applies to almost any board game. For design purposes, I would also add that you should date each version of your rules and save them so that you can track changes.

As for how to put a shine on the mechanics of your rules, I defer to the many wise people on this site!

Good luck!

Gmcsph
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Joined: 12/14/2008
Advice

Hi gameprinter,
Thanks for your advice.
I hope I get a lot of comments and advice.
Thats the only way to improve.
Thanks Again
Gerry

Dralius
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Joined: 07/26/2008
What is the board for? Does

What is the board for?
Does it have a purpose?

If not i would lose it.

schmanthony
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Joined: 12/18/2008
I was also confused by this.

I was also confused by this. The rules make no mention of the board. The rules do mention that each player gets a Game Pad, but later there is no mention about what the Game Pads are for.

I really like the theme of a car collector get rich auction game. However, I think the rules need a lot of clarification - possibly including some images and examples - before anyone is going to be able to provide valuable criticism.

There is a feeling I get, however, that there are a lot of random events in the game carrying random bonuses and penalties. I draw a card, something good happens to me - the end. You draw a card, something bad happens to you - the end. It would be my preference as a gamer to get rid of these kinds of events. I would limit the randomness strictly to what cars are available for auction at any given time.

I know that parts hunting and repair are huge parts of the car collecting hobby, yet repairs are represented very thinly by the random card draws and the parts hunting aspect seems completely absent. Why not explore these sub-themes more deeply and integrate them in a clever way with the core auction mechanic?

Finally... have you considered the problem you might have with licensed material, should you ever attempt to publish this game? I expect the game would lose a lot of its appeal if you have to replace the recognizable makes and models with fake/generic ones.

Gmcsph
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Joined: 12/14/2008
Advice

Hi Dralius,
The Graphic of the Board was only meant as a Place Holder.
If I self-published the game I thought of using it as a Box Cover.
Sorry for the confusion,and thanks for the advice.
Gerry

Gmcsph
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Joined: 12/14/2008
Advice

Hi schmanthony,
Sorry for the confusion,the Classic Car Sharks deck control
all of the actions in the game.
I only displayed two,there are 52 cards in the deck.
There are 9 groups of cards that instruct the player what to do.
From Buying to selling cars between players,and at auction from the bank,and with other players.
Repairs are Minor or Major,with prices from $60.00 to $4000.00
Where it gets Interesting is when your trying to get a Group of cars,
and Someone is holding the same Group.
Thats when you have to buy and sell,or maybe change your group.
From the people that have played it,they seem to have a lot of fun.
Thank you very much for all your input,and feel free to ask any Qusetions.
Gerry

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