Hello there!
A few months ago, I did an assessment for my University, where I had to develop a game board with a special theme. I created a game board inspired by the MSF (Doctors Without Borders) campaign: Not a Target.
After I concluded my assessment, I decided to show this game design idea to the organization DWB and they want to turn it into a real product. They also asked me to make some changes to the structure of the game, which I am struggling with. Basically, start all over again!
I came to the conclusion I cant do this project on my own, I need help. I need to find volunteers (unpaid job) to help me to move this game development further.
Doctors Without Border is an amazing charity that does a lot for millions of people in conflict zones.
This would be a great project to be involved and good for your portfolio too.
Please let me know if you can help.
Many thanks,
Elenice
Attached is a photo of the last prototype. This prototype was playtested by 20 members of the MSF team. More details about their feedback are below along with the current game instructions:
Game: NotaTarget Game, for 2 to 4 players
Player = MSF Volunteer
Objective: The object of the game is to reach the end by moving across the board from square one to the final square (77, Hospital), with the highest number of tokens/ rewards (medical supply and equipment).
How to play: Each player has to alternately roll the die, pick up their game piece (or pawn) and move forward that number of spaces on the board*, following the order: 1st Green pawn, 2nd Blue, 3rd Pink and 4th Yellow.
All players must get to the centre of the board and compare their total of tokens, wins the one with the highest number. If 2 or more players have the same amount of tokens, wins the one who got to the centre of the board (Hospital) first.
* Unless stated by the board
Important Note: Players can only collect token or penalty of pawn lands on that specific space. Players can only move forward on the numbered pathway unless stated by the board.
Feedback from playtesting:
1) The game lacks threat, there is no sense of urgency
2) The game needs more collaboration. It needs interaction between players, maybe exchange a number of tokens to save a patient. Maybe create teams, and establish tasks for each team.
3) Add element of decision making. Create consequences to that decision.
4) Add element of the patient (or patients). For example, a patient needs treatment so player can use token to deliver treatment
5) Add element of an outbreak where a player (or a team) can save an entire village with three tokens for example.
6) Reward the first person who gets to the centre of the board. Get to the centre first as a winning element.
7) Create a special token that can save lives. Maybe start the game with a set of tokens.
8) Land on a spot that you can choose a different pathway to go
9) Do not use "go back" squares but lose a token
Thank you David, I will email you today.