Hey everyone,
I haven't been active on these boards in a while, but I'm back with a new idea. I came up with a pirates-hunting-treasure game that my son and I are enjoying, but it's lacking something. It needs more. I need some help brainstorming ideas.
The theme of the game is the players are pirates searching for treasure on the dangerous Kraken Island. It's a popular place for pirates to hide treasure, because of it's reputation. Players move from location to location, exploring and looking for landmarks that will lead them to the treasure. But, after every action they take (moving and exploring), they have to draw a card from the Kraken Wakes deck. Some of the cards in that deck will increment a tracker, and if the tracker reaches the end, the Kraken wakes and everyone loses.
Players start with a clue card, that gives them 2 landmarks and says "the treasure is north or south of landmark x, and east or west of landmark y." The island is a grid of 36 facedown cards (6x6). Some of the cards have landmarks on them, which are revealed when players Explore those locations. Eventually, the 2 landmarks on one of the player's cards will be revealed, and their clue will lead them to the location of the treasure.
There is also a mechanic in place where the treasure is locked, and players have to find a key (indicated on some of the location cards) before they can get their treasure. I put that in to slow the game down, but now I'm re-thinking it.
The problem I have right now is that there is little player interaction. It's too much a race with luck to see who's locations come up first. I'm looking for ideas on things that players could do to slow each other down, or confuse things. Any ideas? If possible, I'd like to avoid adding more components.
Hey, I probably wasn't clear. All cards are revealed to all players when they are Explored; there is no memory element.
The game uses a similar mechanic to Forbidden Desert. The treasure is not actually marked on any of the location cards; players need to find it by following the landmarks on their clue card.
Maybe an example will work: Player A has a clue card that reads "the treasure is north or south of Skull Rock, and east or west of Mutineer's Bay". Let's say that Skull Rock is revealed in column 2, row 1, and Mutineer's Bay is revealed in column 6, row 5. Then, player A's treasure is at column 2 (north or south of Skull Rock), row 5 (east or west of Mutineer's Bay). The player can then move to that location, reveal his clue card to the other players, and win the game (he found the treasure he was seeking).
Hopefully that makes more sense, but let me know if it's not clear.