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Lucky Sevens! - yet another pipscore dice game

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GitfaceryGames
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Joined: 02/10/2011

After being tossed aside by the publishing company that directly asked me for Hands Off Me Booty!, I have decided to take my ideas and go into business for myself. Games with a large publishing cost like Friday Night Fragfest! or Kobolds! have been put on the backburner and I have begun developing a book of unique dice games to accompany Hands Off Me Booty! as my starting lineup. I am going to Origins this June to see what sells and what doesn't. It is reasonable that I instead publish my favorite dice game or two out of the book should Origins give me that sort of data.

Anywho, here's a new idea from the dice game book.

Lucky Sevens!

Players: 2-8

Components:
8 six-sided dice
writing instrument
score sheet

Object: The object of the game is to be the first player to reach exactly 100 points.

Starting the Game:

Each player rolls a die; the highest roller goes first and gameplay proceeds in a clockwise fashion. Mark the name of the player to go first with a star or X next to his or her name on the score sheet.

Gameplay:
A player begins his turn by rolling all eight dice. Combinations of dice whose pips add up to seven score as shown in the section Scoring in Lucky Sevens. Scored dice are set aside. Note that except at the very end of the game, a player does not have to score all dice that are eligible for scoring. So long as one Seven is scored on a roll, that player can keep rolling.

Should no combinations of dice whose pips add up to seven be present, that player earns no points this turn and play passes to the next player. This is called Busting.

If a player Scores with a roll, that player can decide to bank his current score for the turn or roll all of the currently unscored dice. If a player is left with exactly one unscored die, that player is allowed to roll all eight dice again. Should a player Score all eight dice, the player has Completed the Set and earns five bonus points and is allowed to roll all eight dice again.

When a player Banks his or her points, the next player in line can continue the previous player's turn. For example, if Steve has just scored 10 points and has three dice left, Susan can choose to roll the remaining three dice or start fresh for herself. Should Susan roll the three dice and score, she scores on top of the 10 points that Steve rolled last turn. This is called Stealing.

Endgame Etiquette:
When a player reaches 100 points, note that he or she is not obligated to choose the highest scoring roll. For example, if Susan has 98 points and her roll is worth two points one way and three points another way, it is totally valid for her to organize her Sevens in such a way that she scores two points. That being said, no player trying to reach exactly 100 can have a Seven among the unscored dice. If there is no way to avoid going over 100, that player has Busted and immediately loses his or her turn.

Scoring in Lucky Sevens:

2-die Seven: 1 point
(Ex. 3,4)
3-die Seven: 2 points
(Ex. 2,2,3)
4-die Seven: 3 points
(Ex. 1,2,2,2)
5-die Seven: 5 points
(Ex. 1,1,1,1,3)
6-die Seven: 8 points
(Ex. 1,1,1,1,1,2)
7-die Seven: 12 points
(Ex. 1,1,1,1,1,1,1)

Clearing a Set: 6 points

Choosing which scores to take is very important in Lucky Sevens. A player can choose to take high-scoring matches, but can sometimes be presented with an opportunity to roll all dice again.

topdeck
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Joined: 11/19/2010
Since you're referencing the

Since you're referencing the desire to publish this game, take a step back and ask yourself why someone would want to buy this game? Your game components are currently something that every gamer currently has in their house, and your rules are very simple (and skewed towards the desire to roll low). If you were browsing through a game store and came across this game on the shelf, or even had this game demoed to you, would you buy this game?

I don't think there is anything wrong with the components for a game being all dice, but if previously successful "light" dice games have anything to show us, it's that you need custom dice and a good theme to bring it all together. You need a product that someone can't easily recreate given the materials they already have in their own home. The only reason that a game like Yahtzee is/was so popular is because it was the first one marketed. If it hadn't already been done, and someone tried to market Yahtzee today, I believe it would fail miserably.

GitfaceryGames
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Joined: 02/10/2011
Yes, I'm very aware of this.

Yes, I'm very aware of this.

icree8
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Joined: 08/31/2011
Can't use that game

Have you ever heard of Farkle? or Farkel? It has been around since the early 1900s. It's played with 6 dice where you can bank your points or continue rolling. If you don't get a 1 or a 5 on your next roll you "Farkle" and lose all of your points on that turn. 1 and 5 keep you in the game or sets of 3 or a straight. I am sorry to say but your dice game is way too close to a registered game.

Trust me I know how it is. I work for a game and toy company and have invented a couple of games. It is very difficult to come up with something new and original.

Good luck.

icree8
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Joined: 08/31/2011
Wrong

I work for a game and toy company. One of our biggest sellers is a game consisting of 6 dice and a cup. It's called Farkle. Another big seller is Spoons. It comes with a standard deck of cards and 5 plastic spoons.

bonsaigames
bonsaigames's picture
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Joined: 12/20/2010
Dice Game Book

I'm fairly sure this is intended to be one of a set of dice games published in a book of dice games which will likely come with a set of dice and maybe a few winks. Unless I have entirely missed the mark.
You might even be able to solicit simple dice games from established and up-and-coming game designers to include in your book. I think its a great idea and we'd love to contribute.
Levi Mote
co-owner
Bonsai Entertainment
www.bonsaigames.net

fecundity
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Joined: 07/28/2008
"Registered"?!?

icree8 wrote:
Have you ever heard of Farkle? or Farkel? It has been around since the early 1900s. It's played with 6 dice where you can bank your points or continue rolling. If you don't get a 1 or a 5 on your next roll you "Farkle" and lose all of your points on that turn. 1 and 5 keep you in the game or sets of 3 or a straight. I am sorry to say but your dice game is way too close to a registered game.

"Registered"?!? Lots of dice games have a push-or-bust structure: Farkle, but also Cosmic Wimpout, Zombie Dice, and lots of others. I am sure that the original poster is aware of that. This game has a different scoring system (making 7s) which makes it a different game.

Cogentesque
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Joined: 08/17/2011
Heya Gitfacery, I have no

Heya Gitfacery,

I have no idea about the ins and outs of dice game copyright. But that sounds like a fun game :)

Perhaps if you wanted to get around all the stuff: you could add some cards and a theme and then turn the whole thing into something similar to Carnival - which is a dice engine based game that's doing well on kickstarter at the moment. So perhaps keep the dice system (it does sound fun) but squelch a "pizzaria" theme on the top of it. Every 7 point combination is a succesful pizza, the more 1's the more toppings you can put on - and you can get some pizza-customer bonus cards "Change any 2 dice this roll to 1's" or "change a single opponents roll to 6".

Alternatively you could smoosh a theme like, say, Science Research (Im thinking of the old source engine mod called Science and Industry) and each 1 counts for an additional scientists research into it, or an additional piece of data: making a new and awesome science machine. Perhaps even these machines could be game nodes that allow the "next step" of a game to be completeted. Eg: The first one would require a player to get at least 5 points (4 x 1's is it?). This would be named some thing like the "algarythm sorter" which would simply allow players to actually store their dice rolls - so we need to get this roll to "break in" to the game. And of course, there could be perhaps another machine that would "unlock" 2 as a value to be rolled - before it would count as nothing or have to be rerolled - and perhaps end game a machine that can change any 4 to a 1 - perhaps even a bank of these in a draw deck, so each "technology invention" is a chance to pull out a random machine from the deck that does one thing or another: all based around helping you achieve your goal.

Now I do understand that this is TOTALLY different from you original pip counting simple dice game. But at the same time, if all of this "there is already another dice game registered" is true, perhaps you could just do something similar to the above to make your game different. Also it would give you chance to both open up to harcore dice game fans, and also the more mainstream pop-boardgame enthusiast.

Just an idea I thought might help :)

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