I have an idea for a card game that I've been sitting on for a while. In it, each player plays as a type of mage such as a Wizard, Sorceress, Priest... etc. Your choice of mage will influence certain stats (such as your Will, Stamina etc.) as well as what cards can be contained in your deck (such as fire spells, healing spells, or neutral spells etc.). Also, each mage will have what is called a Spell book, which are 4-6 cards that are always on the playing area for them (can always be played).
Some ideas for the game are that each player has 2 sets of resources, one would be Mental, that you lose over time as you cast spells, though some spells require none, and Physical Fatigue, which increases as you are hit/use certain spells, and will eventually effect your own casting abilities, and if you win or lose the game (possibly!). Another idea is if the abilities of magic as a whole will fluctuate between turns, so that spells will be more powerful certain turns depending on others. This could be described as... a Magical Flux? Or Tides of Magic? Something along those lines.
I would really like there to be a way for certain spells to be in combos that can be used in quick succession against the opponent. I would also like a firm connection between the Mage's resources, and also a possible Life resource. Another note would be that the decks that players draw from wouldn't be overly large, since they can already access their spell book.
Any advice or ideas would be greatly appreciated, as I'm fairly new to game development as a whole!
deFunkt29
Ya I like the character boards idea. As for the deck I believe It will have to be two seperate decks. Although it may seem harder to make balanced, I think having one deck would also be unbalanced, as certain players would get more supportive cards, while other players would end up getting all damaging cards. Having two decks would make for more flexbility in this. Sorry, I don't really understand the exceptions/straight damage question!
I think my idea for the "Magical Flux" will provide suitable randomness. This may effect the amount of damage cards will do, as in each turn the number will change, or something along those lines. Still not totally sure for age or time, but player number will be 2, at least to start with... though it would be quite cool to be able to combo with an allies spells. Speaking of combos, still no idea how that'll work!
Thanks for raising all the questions!