Hi folks,
First post from a new member here.
I had an idea for an adventure game, kind of a simplified role playing game. At the start of the game you pick a character, with the stats being somewhat customizable.
Each character starts out as a low-level wizard or other magic user, in a land where everyone lives underground, like a classic dungeon crawl. Each character card has space for stats, maybe as tokens, and squares to add ready weapon, etc. Spells are also on cards, but have to be learned to a given level, although they can be cast at a lower level (for less energy expenditure) than what they've been learned at.
The game will be played on cardstock boards, perhaps 9 inches square, which each have several passages and/or chambers. These boards can be assembled in different ways to create the maze of underground catacombs which will be used in various quests.
Items, including magic items, may be tiles with a summary of their capabilities, that fit on a character card, or perhaps they will be cards themselves, with a place to track (for instance) how many charges are left in a staff using tokens. Not sure about that part yet.
Another part that is still to be decided is how to handle encounters. Other creatures ("monsters") in the game have cards, but how to determine where they are encountered, with what frequency, could be handled in various ways. Some encounters would be events like broken bridges, and not creatures at all. And not all creatures are necessarily hostile.
Each quest would have a set of tiles to assemble for the map, and a specific goal (or goals) to achieve. There will still be room for randomness and player creativity in solving a quest.
Haven't played too many of these. The classic Dungeon game from TSR, and several variants of Master Labyrinth. Neither of them are really very RPG-like. I realize there have been many takes on this, and we should play more of them. Descent looks like fun.
Much more experience with old-school RPGs like AD&D, Runequest, The Fantasy Trip, Empire of the Petal Throne, etc. I will try to bring something new to the mix, in mechanics if not in theme.