Hello all.
I have an idea for a child's game and would like some feedback.
Objective: To create a path using bee counters and get to the beehive while collecting honey pots along the way. The first player to reach the hive and and have the most honey pots wins.
Mechanics: Rather than use dice or a spinner, the player creates a beeline using movement cards. The board is based on a hex map and each player has movement cards in hand (how many cards is yet to be determined after some play testing.) The movement cards have path shapes, akin to the shapes in tetris, and the player must create the shape on the game board using bee counters and reason the best way to create a pathway to the hive and collect honey counters. The movement cards have anywhere from a single bee to 6 bees in various shapes.
Certain game spaces may also require players to draw "chance" cards that may positively or negatively affect game play i.e. subtract bee counters or take another turn.
Players beeline paths may also be blocked by other players beeline pathways, and the player must adjust their movement and create new pathways to the hive without touching another players beeline.
Basic for now and I would love to hear some comments to help me along my process.
Thank you all for your input. I have been thinking of the "tron lock" problem.
I do like the idea of being able to hop lines ..that is a great idea. My thought is to get over the line, one must use a card of bees equal to or greater to the shape card layed down by the previous player, and the beeline can start at the difference between the to cards. So, if my line is blocked, and the previous player placed two bees in his last move, I have a 4 bee card, I can hop up and over and restart my line 2 spaces past his previous line. There are some varying factors of course. Say, I am already two spaces BEFORE his line and I am trying to get over, I have to figure out my moves.
I was at Target yesterday I ran into a game called Blokus (didn't even know it existed) that essentially has same game shapes (tetris like shapes) as solid shapes. The game objective is to get rid of all of your pieces on a grid board. the pieces may only touch on a corner and it does create a pathway of sorts. The game mechanic with the shapes is very similar to mine, however my game is not about getting rid of all of your pieces, but to get the quickest pathway to a destination using those type of shapes. Of course the event type of cards vary the game play.
My second thought was about the game board. To make the game board non static, before the players start the game, they take turns and lay down larger tiles that contain the smaller hex tiles on a recessed board.