So, I thought that instead of having a specific card that represents a spell, you could have information about what a spell needs in order to be cast and then, if you have the cards (that will represent ingredients), you can cast it.
e.g.
Firestorm - needs Fire x2, Air x1
So, if I've got two fire cards and one air card in my hand, then I can initiate a firestorm!
I'm pretty sure I've seen this before. Can anyone point out a boardgame that uses that kind of mechanic?
Indeed, that's similar to magic.
I haven't read wheel of time.
The base idea was for an Ars Magicka lite magic style boardgame, where mages would duel, using a single deck that would contain "Ingredients" (fire, water, earth, air) and "Metaspells" (Area, Chain, Creature, Shield, etc).
Each mage could Create, Destroy or Control on his turn and the default spell would be a "Blast".
So on my turn, I could toss a Fire ingredient on my "Create" and generate a "fire blast". Or I could toss two Earth ingredients on my "Create" along with the "Creature" metaspell card and generate an "earth creature", something akin to an earth elemental, with power of 2.
However, if pre-determined "spells" you could weave were thrown into the mix, it would make things a bit more interesting.