A few years back I wrote up some simple rules for mini-fig wargaming. My inspiration came from a write-up of a very old game call ShamBattle. My game idea was a simplified rule set for wargaming where the pose a character had on the battle field influenced it's stats.
For example: A soldier in guard pose had plus attributes to defense and strength, but diminished it's movement. Likewise, if a soldier was in a movement pose (ie: marching or charging), it had plus stats to movement but diminished stats for defense. The concept was having a visual of the battle field that showed what was really happening. Which units were on the move and which were engaged in battle.
I just thought of a way to bring this closer to a board game, yet retain the ability to play with mini-figs if one had the resources.
Assume a game board (ie: hex or square). Each unit has a card showing stats (ie: strength, movement, health). As a cheap table top game, the character would be represented by a chip token. One side of the token would have the character in ready stance, the other side would show the character in motion. When a character is in ready stance, it has plus attributes for strength. When the character is in motion, it has minus attributes for strength. Flipping a token counts as one movement.
Example: Say a character had a movement stat of 4. If the token depicted it's already in motion, then the character can move 4 spaces. If the token depicted it was stationary, it would cost one movement to flip the token, then it could move 3 spaces.
If a turn ended with a token depicting movement, then the character would have weaker stats in combat. So in the above example, one might start by flipping the token, move it 2 spaces, then flip it back to leave the character in a more defensive stance.
If a (fictitious) game was to be played using mini-figs, it could be slightly more elaborate. For each character type, one could have multiple poses. One for standing attack, one for charging attack, one for march, one for run. Each pose would affect stats and it would cost one movement to change stance.
I'm sure this idea is already implemented in several wargames with various complicated rule sets. I even remember playing a navel board game with a similar movement system. What I thought might be novel was using a token that could be flipped to show the state of a character and that state would affect it's stats.
Just a thought.
I've not gotten into playing with minis yet. Painting is an issue with me too. I've got a complete battalion of civil war units. It took me forever just to clean the flashing off and I'm still not done. I'm thinking of just painting one side blue and the other grey. I have 15mm figs and they're just too small for me to paint.
I understand the irritation of maintaining a game state. That is a pain. It's the main reason why I've gravitated toward computer gaming.