So... out of all my many game ideas, I feel like I have finally landed upon a game that I really... love (?) and WANT to make. I'm calling it Metal Storm, and it's a mash-up of Pirates of the Spanish Main and Titanfall. It's so simple to learn, but it houses so much depth... I'm in love with the idea!
The overall premise is similar to Titanfall. You play as a human pilot, and you pilot a mech. Here's the catch-22: you play as your mech, moving around the field and blowing stuff up, but your pilot can actually EXIT the mech and travel on foot! I guess the easiest way to explain is to start from the beginning.
All you need to play is one booster pack per player. Each booster pack contains one pilot, one mech, 3 burn cards, 2 terrain tiles, and the rules. What I wish is that the cards are very similar to PotSM, as in punch-out and assemble. The mechs will be 3d models, but but together like the Star Wars Pocketmodel game. Pilots are also like the credit cards, but include a punchout token of the pilot, along with all their info.
Here's the main draw of the game. There are many different pilots of different rarities with different powers and roles. Keep in mind that pilots may move and attack on the field just like mechs. The mechs also have different rarities. There are light, medium, and heavy mechs. This is the neat part: your mech is customizable. So let's say I'm using a Juggernaut class mech, and I open a new booster. The mech in there isn't one that I want to use, but it has a Gauss Cannon arm, so I replace my mechs laser arm with the Gauss Cannon arm. The mechanics of the game are similar to PotSM, but almost all the info you need are on the pilot and mech pieces. The different weapons have either long range or short range dice (white/red) with different numbers, just like PotSM, but the different weapons may roll different amount of dice, have different ranges, and have different mechs. They may also have gear slotted onto their mech, like jump jets. Legs can be changed, chassis can be changed, arms can be changed, gear can be changed, etc.
Burn cards are 3 cards that you may use each match. They provide different effects. I want to have some sort method to... burn them, but I'm not sure. Each booster also contains 2 terrain tiles, like PotSM, but they consist of rubble, places, etc., and buildings. Buildings may be entered by pilots while on foot, but are used as covers while piloting your mech.
I love this, because the basic game is so simple and offers lots of depth, BUT since this system is so easy, I could EASILY add variants. Maybe you pilot multiple mechs in a scenario. Maybe you have to rescue hostages in buildings, etc.
Anyways, feel free to ask more questions.
Here's my real problem... I can make most all of the components out of cardstock, but how in the world can I make the constructible mechs, like PotSM? The parts are all removable and may be slotted onto other mechs...
Hey, thanks for the feedback. Since I don't have a real viable method of creating the mechs, I am forced to come up with alternatives unless there's a business that can custom create the constructible miniatures.
Possible variants:
-Purely card based, with a generic token for mech :(
-Use a mech miniature, still with cards for gear :P
-Somehow make paper miniatures that can slot in different gear :D
Any ideas?