For the re-evaluation of "Monster Keep" (MK), I have totally reset the game back to a previous iteration which seemed to have more potential. This also will affect my Manufacturing strategy too:
Instead of going the route of random booster, I may have the cards printed first and then collated later.
Why the "collation" after? Well it's because I plan to do it MYSELF. Rather than rely on randomization, I am thinking about modular "customization".
What does this mean exactly???
It means that each starter deck will have 12 Cards and those cards will be divided into FOUR (4) "Blocks". The purchaser can CHOOSE which block he wants for each grouping.
And so the cards are NOT random, but are also "customized".
Example: A1, B2, C1, D1 or A2, B1, C1, D2 or A2, B2, C2, D2 etc.
It's still very much a Work-In-Progress ... And I need to make things all work together. The basic ideas sound cool. It's the implementation that will make a difference!
Please share your thoughts/comments/concerns/feedback!
So I did some simple probabilities/outcomes for the "customization" process.
A001: 3 [3 cards, 1 unique Art]
A002: 3 [3 cards, 1 unique Art]
2 Possible Values for A1.
B001: 2, 1 [3 cards, 2 unique Art]
B002: 2, 1 [3 cards, 2 unique Art]
2 Possible Values for B1.
C001: 2, 1 [3 cards, 2 unique Art]
C002: 2, 1 [3 cards, 2 unique Art]
2 Possible Values for C1.
D001: 1, 1, 1 [3 cards, 3 unique Art]
D002: 1, 1, 1 [3 cards, 3 unique Art]
2 Possible Values for D1.
Computing combinations for A + B + C + D = 2 x 2 x 2 x 2 = 16 possible outcomes!
16 unique pieces of artwork... Plus the KickStarter page art, so I would say something like 20 pieces of artwork which is much less than the "random" boosters...