This is my first game I'm designing and don't have much experience in it. Maybe it's the same as some other game or games, but I hope it's not and it have a chance to by playabled and enjoyed. What is you opinion??
The game is about Mafia family. Each player is a different family and is strugling to be the best in the town. What is the main job of a Mafia? (except killing, robbing, selling drugs and so on - which aren't present in the game) Money laundering!. So every turn each family gets the same amount of money "dirty money" and at the begining of the game some "normal money". The idea is to turn dirty money into normal which is done in some bussines bought. Lets say in first turn family bought (in auction mechanism) a cafe with two slots for money laundering. First turn 4 dirty into 2 normal money and second turns 5 dirty into 2 normal money. After that we have money laundering phase. Each family have 10 members of family which can put into slots (in each bussines you have to occupy first free slots), you can occupy your own bussines slot or other player bussines slot - in that case he will get normal money for every occupied bussines slot he owns. You can wash only the amount of money you have. All unused dirty and normal money are kept in next turn. Let's say in our example two families laundred money in cafe so the family owning the cafe gets two money. With normal money (except bussines) you can buy luxury items which gives victory points or special items which will change something in the game (for example will rise family dirty money income each round). And that's pretty much it. Oh, I plan to put the bussines on the town map with different areas. So you will get bonus victory points for getting most bussines in each area or having same type bussines (for example food industry like cafe, restaurant, green grocery and shop).
I decided to post this one here where it belongs, but I've already put this into mechanic section in my post about problems I encountered.
I didn't forget about cops. They will be represented by commissioner who will block bussines in given area for one turn. Players will be moving commisioner, but he can't stay twice in the same area. This mechanism should avoid snowball effect, as players probably will want to block the winning guy. I think there could be, a lot of things to add, but at the moment I want to make it playable as it is just to see if the idea is nice enough.