Hi,
I'm new to this forum and new to the board game design hobby.
I've come up with an idea for a game - but now I'm stuck.
What I have:
- the game is a dive game
- players dive under water for a couple of turns looking for treasures but need to return after a while to take a breath
- they can push there luck by waiting a bit longer before taking a breath, in the hope of finding more treasures
- a small board with (for example) 6 levels of depth under water, the players' meeples are on these levels
- on your turn you can spend action points / cards / .. to dive deeper
- the deeper your meeple is, the better the chance for finding treasures and the bigger they can be
- the deeper your meeple is, the longer it will take you to get to the surface
- returning to the surface is done by a D6, the deeper you are - the higher you need to roll
- each turn you are out of breath, you loose half of the treasures you have on you
- when you are on the surface, you can put your treasures in your boat to keep them save
That's what I have for now - and I'm pretty much stuck.
So any further ideas are more than welcome.
Or if you have some other hints / methodologies on developing a board game after the initial idea ?
thanks - but that was me too in the other thread :)