What do you think of this 1 minute pitch? I've timed it, and saying it fairly casually takes me between 45 and 55 seconds. I'm currently call it H.O.M.E., but I'm still testing that one to see what people think.
HOME is a cooperative game for 2 to 4 players about a home automation AI that has gone rogue and locked everyone inside.
The goal of the game is to find the creator and get out of the house alive.
Players choose from 5 characters with unique abilities and navigate through 24 randomly placed, shifting rooms, most of which contain unique characteristics.
Along the way, players collect resources which they can use to help themselves survive and avoid getting caught by the home's AI.
All of the game's systems are based around risk/reward, as the same resources used to survive are also the ones needed to perform various required objectives along the way, and nearly every action, even one as simple and necessary as revealing a room, has a potential consequence.
With free form action-based gameplay including an action-sharing mechanic, players can work together when necessary to help guarantee they meet their goal.
Does this pique your interest? Is it too much information? Not enough? Does it make the game sound original? Does it leave you wanting to know more or just bore or confuse you?
As always, any input you can give would be greatly appreciated.
Wow. So much good feedback. So many different ideas, some reflective of the current game, and others worth keeping in mind. I don't currently have time to reply to everything, but I plan to give a more detailed response son. I just wanted to say thanks and add a couple odd notes here.
My target audience of the game is gateway gamers. I am planning, though, on expanding the theme and gameplay through a backstory, alternate gameplay and expansion. Currently, I plan to have a "Jr" mode, and I want to take a lot of my feedback into building an expansion geared toward more hardcore gamers with added complexity and expansion on the theme and humor of the game.
This pitch is an elevator pitch meant for publishers. Unfortunately, you can't just explain everything in that kind of pitch, so I want to make sure I get what I need across about what makes this game stand out.
I will have to come up with a concise pitch for gamers, though, that really conveys more of the theme and how it's implemented.