Hello All,
I am working on a game with a board. My first such game - because usually I prefer to design "card games".
I'm in *desperate* need of some fresh/inventive/new ideas.
So some aspects of the project are still to remain confidential - BUT I can disclose the mechanics that are *in question* (so to speak):
The game is a two (2) player dual over a board.
Now the part needing NEW ideas:
- We want to use cards with Mana. So the COST of spellcasting has a Mana cost. This is REQUIRED and non-negotiable aspect of the game.
- I don't want the cards to look even remotely like "Magic", "Duel Masters", "Pokemon", "Yu-Gi-Oh!", etc.
- I wanted something like "Combinatorics". Let me explain...
The kind of IDEAS I need are about "How to implement" a card system for spells using SEVERAL cards...
As if it would be possible to have both some kind of "Language" and a way to DEFINE spells. This would be very different than the games mentioned where ONE (1) card defines what you can do.
I am aware that "Serpent's Tongue" (http://www.becomemagi.com) has it's own language - BUT still you have a CARD for invocation...
I want something MORE *flexible* (which is the best way I can put!)
I am re-examining the WHOLE game's mechanics simply because this aspect of the game remains "broken" (in my mind).
Anyone with some ideas - they want to share? Maybe other games that have similar mechanics or your own creations/mechanics???
I just wanted to add that from a GAME PERSPECTIVE, both players can simultaneously work on OFFENSIVE AND DEFENSIVE spells at the same time. This is because you want to protect yourself as well as engage your opponent (to win the dual)...
What I hope to achieve is a SPEED mechanic which means that if you wait TOO LONG to cast your offensive spell, your opponent may already have a MORE POWERFUL defensive spell to counter you.
So the SPEED mechanic would be sort of "Press-Your-Luck"...