Skip to Content
 

Need Feedback on Game Theme/Topic

6 replies [Last post]
BMinNY
Offline
Joined: 03/07/2012

Hello all,

I have recently become interested in board game design, and have been kicking around a few ideas, and I wanted to run one by you folks to see what you think of the theme. Obviously, the intent is that the gameplay/gaming mechanics would be fun, what I am interested in is finding out at this point is if people will give the game a chance based on the theme...

Theme:
It is Friday morning of a long stressful week at work, and you really just want to go out after work for some great food, drink, ambiance, and most importantly...great friends. You are first going to be contacting your friends (represented by cards, not the other players in the game) to commit to being in your dinner party. You are also attempting to secure money, coupons, gift certificates, and favors (friend of the chef perhaps?), and your place in line at the restaurant of your choice (as seating, and food at each of the restaurants is limited). The game will then transition to the second phase, which is the actual going through the ordering, eating, and paying progression. Scoring will be based on a combination of the quality of the food you are able to order (based on the restaurant you could get into, and the food you can afford), plus bonuses for putting together a cohesive dinning party, going to a group appropriate restaurant, finishing your dinner first, remaining funds, etc.

I would love and appreciate any and all criticism. Please be painfully honest if necessary!!!

Thank you all in advance for taking the time to read this and offering feedback!!!!!

Brad M.

Crensh3000ad
Crensh3000ad's picture
Offline
Joined: 03/06/2012
Hello, Brad ! To be honest

Hello, Brad !

To be honest and short - even though I do not know any game that would simulate the process of going out for a good meal (your game would be a novelty, then) - I do not like this game theme at all. I enjoy almost all kinds of games, Magic:the Gathering, Agricola, Middle-Earth:The Wizards, Settlers of Catan, RoboRally, Puerto Rico, Race for the Galaxy, Dungeons & Dragons, Shadowrun, Galaxy Trucker and Kaboodle. For me, an interesting game for adults (and your idea of a game sounds like an adult game) should have some universally amusing/ funny/ witty approach like Cranium, Taboo or Pictionary. Adult games do not benefit from simulating a small facette from everyday life. They have to offer something we do not get to perform casually every other day. In your case, the notion of going out and having some good food sounds as an ok distraction from our 9-to-5-jobs, but it's not something I would like to see in a game. I think that a game should offer some kind of excitement we are not able to summon up on our own. The simple question would be here: Why should I bother with the game if it so much easier to go out and spend some time with my real friends at a real restaurant ?

Please note that these thoughts on your game theme are mine and mine alone. They do not represent a public opinion nor do they come from an experienced game publisher/designer - I imagined being nothing but a casual gamer-customer seeing your game on a Wal-Mart shelf :-)

Best,
Crensh

BMinNY
Offline
Joined: 03/07/2012
Crensh, Thank you for your

Crensh,

Thank you for your honest opinion...it is absolutely what I was hoping for in this forum!

I sort of had the same feeling...although I am a bit of a pessimist and wanted to make sure that it was the popular sentiment. The idea for this game theme came from my 9 year old son. We were in the car on a long day trip, and he just started talking about a restaurant game. The more we talked about it, the more I thought that the game play and mechanics could be both unique and a lot of fun. However, it is the theme itself that I keep doubting can be a commercial success.

On the positive side, this would be a unique theme, which I thought was good. Another game about building a city, or war, or dragons, could easily be lost amongst the among the hundreds of competing titles. However, it may be that this theme hasn't been explored is because it wouldn't appeal to many people.

I have a question though...you mention you like Agricola. That is a game about a building a farm. Don't get me wrong, I enjoy Agricola thoroughly...it just seems like a pretty mundane theme as well, and it has done particularly well as the game play is fun. Playing devil's advocate here...what makes a fun game about going out to dinner different than a fun game about farming? I have no interest in farming in real life, however I love the game.

I am not disagreeing with you...as I think you are probably right that this is not a theme that will be overly popular...I am just trying to make sure I explore this thoroughly before abandoning it.

Thanks for taking the time to read this and offer your opinion Crensh...I really do appreciate it!

Brad M.

Crensh3000ad
Crensh3000ad's picture
Offline
Joined: 03/06/2012
Hi Brad,thanks for your

Hi Brad,

thanks for your response. I always feel somehow...bad when people ask me about games they have in mind and I tell them what I think. I'm glad if my rant was of any help ;-)

Concerning your question about Agricola:
I also have no interest in farming whatsoever. Maybe it is the aspect of successfully achieving some kind of material wealth that binds us to the game, be it a farm, a medieval village or a fantasy empire. The notion of building something is alluring because most of us like to create sandcastles, lego fortresses, etc. by tinkering with it. The idea of building and developing stuff brought me to a change of your game's perspective.
Then I instantly got the idea of a game in which you actively run your own restaurant instead of going out for a meal in a passive way. While this certainly is not a unique theme, at least it is not as overused as your average "humans-looting-dragon-dungeons" or "building-medieval-something"-setting. It can certainly become a complex economic Eurogame that offers you many choices, moves forward and evolves around the different aspects of running a restaurant.

What I liked most about it: it still is the idea of your son, just not from an exclusively adult perspective.

Here are some things that started dancing in my head:

You begin as an average entrepreneur, struggling to offer people the best meal for their money while attracting more clients and handle difficult customers.

You execute the role of a

a.) cook
b.) steward
c.) house keeper
d.) chief manager
e.) food deliverer
f.) live musician
etc.

-You get shared turns with other players, each takes a certain amount of time in the game. You decide what you do this turn and perform your action. The outcome would look somewhat like that:
The housekeeper keeps the shack clean - the deliverer gets the food into the restaurant - the cook prepares the meals - the steward brings the meals to the customers - the chief manager can calm down angry clients, etc.

-Maybe you can also focus on the cooking as one of your main procedure for the game - you would want to combine fruits, vegetables, fish, seafood, meat, poultry, spice and pasta into some decent meals, depending on what the customers would like to get. While you spend your starting budget for some ingredients from the deliverer, you and your opponents must prepare best for the customers that will arrive tonight. The more customers you get, the more prestige rating you receive. Then you need more room for your restaurant, more cooks and more stewards follow. Just add some paper money from Monopoly you receive after each evening of meal-serving so you can spend it on your next turn for food and rent and you have a lot of potential for a commercially successful game - a family game.

---> Now, THIS would be a game that both kids and adults would like to play :-)

While the game's economic system may sound as an immense task, there are no unique/impossible gaming mechanisms. You can start at taking a look at "Dungeon Lords" by the great Czech game designer Vlaada Chvatil - if you examine it closer you will notice that it bears several striking similarities to "Agricola". You can begin by developing a small economic system for the exchange of money and food components.

edit: corrected some spelling and syntax mistakes.

kos
Offline
Joined: 01/17/2011
Doing something new

One of the things that attracts me to particular themes in games is the opportunity to do something (that is, pretend to do something) that I don't get to do in normal life. For example, I'm not a farmer so building a farm is something new for me. If I was a farmer in real life I probably wouldn't be interested in playing Agricola. Likewise in normal life I don't get to establish cities on faraway islands, explore dungeons, fly spaceships, fight mage duels, build a rail network, solve murder mysteries, or any of the dozens of other things that I get to do when I'm playing games.

In real life I cook food, but I've never tried cooking fancy restaurant meals. So playing a game that lets me cook fancy meals is something new and lets me pretend for an hour that I'm a world-class chef. (I have such a game, too.)

So for me, a restaurant themed game would be appealing if it lets me play a role that I don't already do in real life. It could be a cooperative game where each player has a unique role in the restaurant (waiter, manager, head chef, etc). It cold be a competitive game where each player is the manager of their own restaurant vying for the largest profits. It could be a competitive game where each player is a chef in the same restaurant vying for the 'head chef' title. It could be modelled after a cooking game show (I don't know if you have them where you are, but cooking game shows are the latest fad on TV where I am). Going out and eating at a restaurant is not "new" in itself, so it would not be so appealing to me unless it incorporated aspects that I don't normally do (e.g. dining in wacky restaurants like on the moon or underwater, or eating unusual food).

Regards,
kos

BMinNY
Offline
Joined: 03/07/2012
kos wrote:so it would not be

kos wrote:
so it would not be so appealing to me unless it incorporated aspects that I don't normally do (e.g. dining in wacky restaurants like on the moon or underwater, or eating unusual food).

Kos - what a great idea. It allows me to keep the game mechanics as they are, but will let me add a "fantasy" element to the game. Instead of trying to get a group of businessmen together to go to a 5-star steakhouse, you could be attempting to put together a group of Lizard People from an alien planet to go to a Bugger King, home of the flame-broiled (grass)Hopper. This would allow me to work on a transitional area that has been giving me fits.

Thanks for the honest feedback and the new ideas to explore!!!

Brad M.

Orangebeard
Offline
Joined: 10/13/2011
Good ideas here...

Hi BMinNY,

It sounds like there are some good ideas being thrown around with a lot of potential here! I had a few thoughts about your original idea that I will add to the pile...

How about a game that requires each player to participate in certain events over the course of an evening. Each player must have a Meal, go to a Show, and attend a Party. I could see this being a board or card game, but both would require some kind of "working against the clock" mechanic and/or funds resource to manage so that the players need to make good decisions. Each event allows players to earn points based on the things you suggested (number of "friends" participating, quality of event, time spent, money spent, etc.) Opposing players could poentially interfere with the other player's plans by playing cards that affect the outcome. For example, "Burned Steak" could reduce the score of a Meal, "Endless Encore" could reduce score and reduce time available for the Party and "Police!" could end a Party early. Perhaps you score points for each turn you spend doing the event with a minimum required time for full points?

I agree with Crensh that this might have limited appeal unless you are able to tap into something to which lots of people relate. Maybe the honor of having the best party? The best party stories on Monday morning? The shortest police record after a wild weekend

Some rough ideas here - good luck with your design!

Syndicate content


forum | by Dr. Radut