Hello all,
I have recently become interested in board game design, and have been kicking around a few ideas, and I wanted to run one by you folks to see what you think of the theme. Obviously, the intent is that the gameplay/gaming mechanics would be fun, what I am interested in is finding out at this point is if people will give the game a chance based on the theme...
Theme:
It is Friday morning of a long stressful week at work, and you really just want to go out after work for some great food, drink, ambiance, and most importantly...great friends. You are first going to be contacting your friends (represented by cards, not the other players in the game) to commit to being in your dinner party. You are also attempting to secure money, coupons, gift certificates, and favors (friend of the chef perhaps?), and your place in line at the restaurant of your choice (as seating, and food at each of the restaurants is limited). The game will then transition to the second phase, which is the actual going through the ordering, eating, and paying progression. Scoring will be based on a combination of the quality of the food you are able to order (based on the restaurant you could get into, and the food you can afford), plus bonuses for putting together a cohesive dinning party, going to a group appropriate restaurant, finishing your dinner first, remaining funds, etc.
I would love and appreciate any and all criticism. Please be painfully honest if necessary!!!
Thank you all in advance for taking the time to read this and offering feedback!!!!!
Brad M.
Crensh,
Thank you for your honest opinion...it is absolutely what I was hoping for in this forum!
I sort of had the same feeling...although I am a bit of a pessimist and wanted to make sure that it was the popular sentiment. The idea for this game theme came from my 9 year old son. We were in the car on a long day trip, and he just started talking about a restaurant game. The more we talked about it, the more I thought that the game play and mechanics could be both unique and a lot of fun. However, it is the theme itself that I keep doubting can be a commercial success.
On the positive side, this would be a unique theme, which I thought was good. Another game about building a city, or war, or dragons, could easily be lost amongst the among the hundreds of competing titles. However, it may be that this theme hasn't been explored is because it wouldn't appeal to many people.
I have a question though...you mention you like Agricola. That is a game about a building a farm. Don't get me wrong, I enjoy Agricola thoroughly...it just seems like a pretty mundane theme as well, and it has done particularly well as the game play is fun. Playing devil's advocate here...what makes a fun game about going out to dinner different than a fun game about farming? I have no interest in farming in real life, however I love the game.
I am not disagreeing with you...as I think you are probably right that this is not a theme that will be overly popular...I am just trying to make sure I explore this thoroughly before abandoning it.
Thanks for taking the time to read this and offer your opinion Crensh...I really do appreciate it!
Brad M.