I've been thinking about this game for a few days and would like some feed back on some mechanics that could be added to give it more of a catch or unique feel.
Here's the basic idea:
You control a small clan on an island home to many forgotten treasures and a limited number resources. The island is broken up into 8 distinct regions. Each region will have a stack of about 10 cards associated with it. When you move to a location you can draw a card from that location's pile if you can pay the cost associated with that location. Once all the cards are gone from each location the game ends. Currently here are the types and number of cards in each region and the cost to draw a card from the location.
Here's a list of the locations. (Names are subject to change)
GOLDFIRE MOUNTAIN
10 Gold cards
Cost: Draw a Meet Wild Beast card AND -2 strength
LAKE OF HEALING
8 Healing cards
Cost: 3 Gold
FORGOTTEN FOREST
7 Resource cards/ 2 Hidden Treasure cards
Cost: Pay 2 Gold
HOLLOW HILLS
2 Gold cards/ 6 Resource cards
Cost: -2 strength
DARK CAVERN
5 Gold cards/ 2 Hidden Treasure cards
Cost: Draw 2 Meet Wild Beast cards
FIELD OF DREAMS
7 Resource cards
Cost: Pay 1 Gold
BLUEWATER BAY
3 Hidden Treasure cards/ 4 Healing cards
Cost: +4 Gold
Lava River
5 Hidden Treasure cards
Cost: Strength -4 and +2 Gold
As you can see from above, there are 4 types of cards. Resource, Gold, Healing, and Hidden Treasure
Resources are used to build things like Settlements, Ships, Wells, Mines, and Towers. These things will help you throughout the game.
Gold helps you get more cards. Many locations require some gold in order to draw a card from that location.
Healing helps increase your strength. Through encounters with Wild Beasts or from being in certain locations your strength drops. Decreasing your strength has many negative effects so you will need healing cards to help mitigate that.
Hidden Treasure cards will give you 1 point at the end of the game.
At the end of the game each player gets 1 point for each hidden treasure they have uncovered, and if they collected the most cards from a location they receive 2 points for winning that location.
So fundamentally the game is an area control and resource management game.
There’s quite a bit more to the game, particularly in the way you can block and fight other players. I think it is fun having a continually depleting supply of cards as people travel around the island drawing them. There's a sense of urgency to draw cards from a stack before they are gone. There could be a lot of difficult choices in determining which locations to go to based on the types of cards you are likely to draw from the card pile from that location as well as weighing the cost of draw a card from there.
Any thoughts would be appreciated.
Here's some detail about the different structures that can be built.
SHIP
2 Resource cards
Benefit – Able to go from where ship is located to any other location. (Since all the locations touch the water). Normally you would have to move to a location adjacent to where your character is currently positioned on the board.
WELL
2 Resource cards
Benefit – Increase Strength +1 whenever playing a healing card
MINE
3 Resource cards
When drawing a card that costs gold, Pay 1 less gold for each mine you have. (Must build in cave or mountain)
TOWER
3 Resource cards
Opponents must pay you 1 sword card when traveling through a region you have a tower in. If you have a tower in a region you never have to pay anyone a sword card while in that region. There can be up to 2 towers in a region. If you are in a location that another player is in and they do not have a tower in that location or an adjacent location, but you do, you may randomly draw one card from their hand that is from the location you both are presently at.
SETTLEMENT cards
3 Resources
Draw 2 cards instead of 1 when at the location of the settlement. Still only pay the cost once.
I should mention that on your turn rather than moving to draw a card, there is also a pile of gold cards (they all only have a value of 1) and you can draw 1 of those, increase your strength by 1, or draw a sword card.