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need help with symbols/glyphs/names

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releppes
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Joined: 09/17/2010

I'd like to design a deck of cards and need some idea's on glyph designs. That artwork will be as simple as possible. Theme is not so important, consistency is.

The deck will be 60 cards organized such that each card will belong to three distinct groups. One group having 5 members, another group having 4 members, and the last group having 3 members (ie: 5x4x3 = 60 cards).

For example, the theme I came up with is a stick figure. The stick figure will carry a shield in one hand, a weapon in the other, and a helmet on it's head. The shield will be one of 4 distinct designs depicting the army (similar to the 4 suits in a standard deck of cards). The weapon will be one of 5 weapons (ie: sword, pike, lance, flail, bow&arrow, ?). The helmet could depict one of 3 possible ranks.

Here's my dilemma: I want a system that is simple, makes sense, and is consistent. In my example, having a card depict a soldier carrying a shield and a bow doesn't make much sense. Solution would be don't have a bow be one of the weapons, or don't use a shield to depict that army. It's the minor details that I'm having a hangup with. Maybe instead of 5 weapons, I have distinct character classes. What sort of simple symbol could I use for each class. Then if I do use character classes instead of weapons, then I need to rethink the helmet. Maybe instead of a helmet, I have three distinct races (ie: Humans/Elve/Dwarves?), and what symbol would I use to depict those?

I'd like to get my symbols down to a very basic art design. For my deck, I'll be needing 12 symbols (ie: 5+4+3), with the thought that I will be putting those symbols on a custom 12 sided die as a later date.

Anyone care to shed some idea's on how you brainstorm a consistent system of symbols to be used in a game? I'm hardly the artist, so the simpler the better :-)

ReluctantPirateGames
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Joined: 09/27/2011
Idea/Clarification

So this is either a new idea, or you intended to do this all along, but:

Maybe you could use a series of 12 glyphs that aren't strictly representational, and place them beneath a more intricate, but less systematic illustration. Sticking with your first idea, you could have 5 races, 4 types, and 3 ranks. Imagine the card looking like this

[ Picture ]
[ of Orc ]
[ Archer ]
[O] [A] [2]

You could even be more vague about the "roles." You could have something like Soldier/Magic/Range/Defense, which would be re-thought by race. Maybe ranged elves would be archers, but ranged humans would have spears. As long as the symbols on the card are big enough, the fact that the pictures are not precise won't be a problem.

infocorn
infocorn's picture
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Joined: 07/30/2008
Ding Fonts

I like some of Reluctant's ideas. From a simple art-set standpoint, have you looked into build-able fonts? There are some over at DaFont.com that are free (some free for personal use; it's ALWAYS listed on the sample font) that will make a specific text-based picture that's tied to your keystrokes. Usually they have a face and a range of emotions, but there are some others there that could be of use to you. Imagine it this way: your input of XyZ (for example) produces a face like ":-D" where aaB might produce a face something like O.O or similar.

What about setting each suit/race etc. as a colored background, with the helmet, weapons, and ranks as a layout similar to RPG's above
{helmet/rank}
{weapon}
{armor/shield}

Other than your graphics set, do you have the gameplay in mind? It sounds like an interesting concept, and I'd love to hear more.

Orangebeard
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Joined: 10/13/2011
Military Ranks/Emblems

Hi Releppes,

You might get some inspiration by looking at the emblems used by various military organizations in the world. Many of them use bars or chevrons to denote rank/role and you might be able to adapt something like that to your project.

To help with the consistency issue, you could try making each symbol a 2 part image; the first part is a border that indicates the group (race, weapon, class, etc) and the second part indicates the specific membership. For example, to indicate race you could use the outline of a banner or flag and then use another symbol inside the banner (stars, scales, scroll, tree, whatever...)

I have a small bit of experience with custom dice and I think the outline + simple image would be an easy thing to have engraved on the face of a 12 sided die; alternatively you could have the image printed on the die face in a single color.

Good luck with your project!

releppes
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Joined: 09/17/2010
Thank you, everyone for your

Thank you, everyone for your excellent idea's. It just so happens that what I'm trying to design is a generic card deck with no particular game in mind.

Say we had a deck such that each card could have a rank of {1,2,3,4,5} and belong to {A,B,C,D} as well as a color of {red, green, blue}.

Imagine a trump game where you call 1's trump. That implies 12 trump cards are out there. If A's are trump, there's 15 trump cards out there. If red was trump, there's 20 trump cards.

The thought was to have a generic deck of cards to craft various games from. However, a theme always helps. So like a regular deck of cards, I thought four suites representing four armies might be nice. Each card could depict a person's class (ie: nobility, scholar, warrior, spiritual, worker). Then have each person belong to a race as well (elves, dwarves, humans) or be a rank within that class. In such a themed deck, one could spin back stories if they wish. Elves have banded together, dwarves and humans must stop them. The warriors declare militia rule, everyone else fights to stop them. Each army of course wages it's own war, and so on.

So now come the symbols. A theme would be nice, but I'd like to keep everything generic. That's where I thought of just having a stick figure. Left hand shield denoting army, helmet on head (or head itself) denoting the race (or rank?), and item in right hand denoting their occupation or class.

As for custom dice, there too, this generic deck works out well. All symbols can easily fit on a single 12 sided die. Such a die could be used to create it's own game, or supplement the cards for an interesting game.

As a side marketing toy, this sort of theme might be cute if you had a board game where your figure (ie: a generic person), could change it's shield, helmet or occupation as they move along depending on how dice or cards are drawn. I'm not necessarily trying to build a specific or targeted deck of cards. I'm really working on a generic game system.

There's no particular game in mind. So far, all I've done is visualize various classic card games played with a deck like this. Imagine playing rummy using such a deck. One could be quite creative in the melds they make. Scoring is also interesting as the probabilities change depending how the sets are made. If, hypothetically, this deck/dice/figurine with pieces was ever published as a game, it would be done so with an open ended rule set. Play the game, or use the pieces to make your own. That sort of idea.

bonsaigames
bonsaigames's picture
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Joined: 12/20/2010
Generic Symbols

If you really want it to be generic, stay away from swords and shields and all rest.

Look at a poker deck, the suits really have nothing to do with the game. They are only there to differentiate one set of A-K from another. They could just as easily be Moons, Circles, Horseshoes, and Rectangles.

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