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In need of a Player 6.

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Y.H.
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Joined: 07/05/2011

Right, I'm working on this idea for a eurogame. There's six kings/queens trying to take over an island, which consists of towns, fields and fortresses. The towns generate money, which is used to maintain and expand one's army. The fields generate supplies, which are used to move one's army. Finally, the fortresses are where new army units may be deployed. Basically, the more area you control, the better your army is – but it also gives you a larger frontline to defend. Finally, there's a system of wars and alliances.

Now for the main reason I made this topic: every player is assigned a character, each with their own benefits and special ability cards, and a playstyle following from that. I've already thought of five characters myself, but I'd like to make it a game for 3 to 6 players rather than 3 to 5.

The characters I have now are:
– The Warlord (has the most flexible and most robust army)
– The Treasurer (able to spend and gain resources more efficiently)
– The Scientist (can have more abilities, always cut out for the situation)
– The Diplomat (benefits most greatly from alliances and can 'control' the board)
– The Intriguer (can sabotage other players and is not bound by certain rules)

What I need help with is a sixth character, and possibly a better name for the Scientist and the Intriguer.

questccg
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Joined: 04/16/2011
Better name

Y.H. wrote:
What I need help with is a sixth character, and possibly a better name for the Scientist and the Intriguer.

A better name for the "Scientist" could be the "Oracle". By the definition: "A priest or priestess acting as a medium through whom advice or prophecy was sought from the gods in classical antiquity."

questccg
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Another proposal

Y.H. wrote:
What I need help with is a sixth character, and possibly a better name for the Scientist and the Intriguer.

I would also change the name of the "Treasurer" to the "Monarch" (Sounds more Kingly - if that's a word). :P

questccg
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Another to consider

Y.H. wrote:
What I need help with is a sixth character, and possibly a better name for the Scientist and the Intriguer.

I find the "Diplomat" to 2011-ish not matching well with a character such as the "Warlord". I would use the "Emissary" instead. It sounds more medieval...

JoeC
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Joined: 07/14/2011
I would call The Treasurer,

I would call The Treasurer, The Merchant instead.

Maybe for intrigue use The Rogue, The Swindler, The Scoundrel, The Schemer.

questccg
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One last one

Y.H. wrote:
What I need help with is a sixth character, and possibly a better name for the Scientist and the Intriguer.

A better name for the "Intriguer" could be the "Rogue". It means a dishonest or unscrupulous person. And so we have:

-The Warlord
-The Monarch
-The Oracle
-The Emissary
-The Rogue

All that is missing is your sixth (6) character...

questccg
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Maybe a religious character

questccg wrote:
All that is missing is your sixth (6) character...

Maybe it could be the "Cleric": A priest or religious leader in any religion (by definition). Now what the Cleric can do - I'm not sure. It goes well with the "theme"... A character that has a link with god.

I was also thinking something like a "Druid" - something that has links with nature. But Druid is very similar to Oracle (the terms/definition).

Tenelen
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Joined: 07/13/2011
Ideas

This idea sounds pretty interesting, looking forward to seeing what you do with it.

Just a few ideas for you:
For the Scientist, what about the Scholar? And for the Intriguer maybe something like the Cheater? Although that doesn't sound as good, it seems to fit into what he is trying to do. I could be wrong.

Does your game incorporate any type of buildings? Or is it only about building an army? I was thinking something along the lines of an Architect would be good if you have any buildings in it. He could build them faster, or they could have extra benefits.

hulken
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Joined: 04/18/2009
I agree with the other one

I agree with the other one that the 6:th player should be a religious one. My ide is "the Bishop". And the bishop is a man of the people. it meens he can influens things where people are involved. he can have is army fight a litle better, not as god as the warior. Or he can produce mor resorses on a single square (double them or somthing like that). To show this the player have 1 (or maby 2) religious symbols like a cross. Thet he puts out on the map where he wants to use his influence. if he puts it on a army that army gets a bonus. if he puts it on a town he gets mor money. if he puts it on a field he gets mor food.

I think it fits very nicly. Also the whole game sounds very nice. Keep me posted on how things is coming along.

questccg
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I'm with hulken

The "Bishop" sounds cool... Plus the whole influence thing is something pretty accurate to history: knights used to get blessed by religious holymen to gain the favor of God in battles. A farmer would pray to God for rain to help grow his crops. A town earning more money - may be a stretch. But historically, people would regularly have priests bless their homes and/or their place of business.

Y.H.
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Joined: 07/05/2011
questccg wrote:-The

questccg wrote:
-The Warlord
-The Monarch
-The Oracle
-The Emissary
-The Rogue

That sounds good... Noted.

Tenelen wrote:
Does your game incorporate any type of buildings? Or is it only about building an army? I was thinking something along the lines of an Architect would be good if you have any buildings in it. He could build them faster, or they could have extra benefits.

The only real buildings are the fortresses on the board, which already give an associated benefit to the Warlord (can't be taken by force).

hulken wrote:
I agree with the other one that the 6:th player should be a religious one. My ide is "the Bishop". And the bishop is a man of the people. it meens he can influens things where people are involved. he can have is army fight a litle better, not as god as the warior. Or he can produce mor resorses on a single square (double them or somthing like that). To show this the player have 1 (or maby 2) religious symbols like a cross. Thet he puts out on the map where he wants to use his influence. if he puts it on a army that army gets a bonus. if he puts it on a town he gets mor money. if he puts it on a field he gets mor food

I like that idea... A character who can 'boost' certain fields under his control. There's a bit of overlap with the Monarch, but I can change the Monarch around a bit without too much trouble.

Right'o, thanks for all input. I'm gonna go flesh them all out.

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