Right, I'm working on this idea for a eurogame. There's six kings/queens trying to take over an island, which consists of towns, fields and fortresses. The towns generate money, which is used to maintain and expand one's army. The fields generate supplies, which are used to move one's army. Finally, the fortresses are where new army units may be deployed. Basically, the more area you control, the better your army is – but it also gives you a larger frontline to defend. Finally, there's a system of wars and alliances.
Now for the main reason I made this topic: every player is assigned a character, each with their own benefits and special ability cards, and a playstyle following from that. I've already thought of five characters myself, but I'd like to make it a game for 3 to 6 players rather than 3 to 5.
The characters I have now are:
– The Warlord (has the most flexible and most robust army)
– The Treasurer (able to spend and gain resources more efficiently)
– The Scientist (can have more abilities, always cut out for the situation)
– The Diplomat (benefits most greatly from alliances and can 'control' the board)
– The Intriguer (can sabotage other players and is not bound by certain rules)
What I need help with is a sixth character, and possibly a better name for the Scientist and the Intriguer.
-The Monarch
-The Oracle
-The Emissary
-The Rogue
That sounds good... Noted.
The only real buildings are the fortresses on the board, which already give an associated benefit to the Warlord (can't be taken by force).
I like that idea... A character who can 'boost' certain fields under his control. There's a bit of overlap with the Monarch, but I can change the Monarch around a bit without too much trouble.
Right'o, thanks for all input. I'm gonna go flesh them all out.