hello! I'm new to this forum and I'm currently designing a business game with a fantasy theme. In the game players are tavern keepers who must create the best tavern by buying improvements, hiring employees and providing the best services to adventures. Well, I'm currently having a hard time making up fictional recipe names for the game so it would be nice if some of the members can give me some ideas. Thanks a lot, hoping to post more about my game in the next few days.:)
-Tristan
Thanks for the replies!:) I'll explain my game a little bit further( or so far what I've done regarding the rules). Here's the order of the game turn:
Game turn
1) Day phase-at this phase the players can choose from several actions using action tokens(they have 2) to do one of the ff:
a)Buy tables from the wood crafter
b) Buy food or drink stocks( cubes) from the farmer or brewer
c) Buy furniture, cooking equipment from the bazaar
d) hire an employee at the gate
e) Get a loan from the money lender
f) Get a tavern card
each action can only be taken a limited # of times at any given turn( ex. only 2 action tokens can be at the woodcrafter etc..)
When all action tokens have been used up, or no one wants to take actions anymore, play goes to the next phase.
Furniture, tables, and stocks are represented by tiles which take up space in the player's tavern board. After being bought, the player puts them in his board if there is still space.
2) Adventure phase- In this phase player's decide whether to give rumors to adventuring parties or not. An adventuring party is any table which have four adventurers surrounding it( the table is square, adventurers also take up one square in the tavern board). If a party is given rumors the tavern keeper puts them at any one of the five adventuring areas which consist of 6 cards each( with ascending difficulty). This part is a little bit complicated so I'll explain it in another thread but this is the part in which adventurers gain gold.
3) Tavern phase- In this phase, adventurers who did not go on adventure will spend their hard earned gold in the tavern depending on their preferences( stated in an adventurer reference). For example, if an adventurer prefers food the most the tavern keeper can separate the adventurer from his gold by selling him food( price and profit determined by the recipe). If the adventurer prefers drinks then he will spend on drinks.
the tavern keeper can also use tavern cards now. This are cards which utilize the customers abilities for the tavern keepers ends. For example: The tavern card "Pilfer stocks" requires at least two thieves in the tavern and 10 gold and allows the tavern keeper to steal two stocks of one kind from another tavern. T
4) Night phase- at this phase the ff happens:
a) tavern keeper pays day's wages to employees
b) new adventurers are drawn from the adventurer bag
c) Tavern values in quality of food, drink, entertainment will be calculated and compared. Adventurers go to the tavern which have the highest value in their preferences.
So that's the basic game turn although I feel like some parts especially the day phase is still complicated. I'm also contemplating whether to scrap the furniture(for entertainment) and concentrate mainly on food and drinks.
Any ideas or games I should look up?
Thanks!:)
-Tristan
here's an image of the player board:
http://www.bgdf.com/node/4480