Hi,
Here is one of my games.
I wish to have some feedback to improve it.
Thank you for any useful comment.
Game : Damkolo
Category : Abstract strategy
Age : 8 and up
Playing time : 30-40 minutes
Number of players : 2
Mechanic : Area control
Components :
http://www.bgdf.com/sites/default/files/damecolori.JPG
Board 6x6
18 black checkers
18 grey checkers
12 red squared tiles
12 yellow squared tiles
12 blue squared tiles
Technical precision : the checkers diameter is at most equal to 2/3 of the tile side. When moving checkers you have to know and to visualize the color of the tiles.
Goal : to win the game you have to be the first player to take control of at least 2 territories.
Definitions :
A territory is a set of same-color tiles. There are 3 territories : red, yellow and blue.
Taking control of a territory means that the territory is occupied by your checkers and your checkers only. It could be one or more.
Set up :
Place the board between the 2 players. The board is empty at the start.
Place randomly all the 36 tiles (red,yellow and blue) on the board
Pick the first player
The first player take the blue checkers.
Rules of the game :
2 steps :
- Placement
- Move and/or capture
1. Placement
Starting with blue, players alternate placing checkers.
Players in turn can place one checker of their color in an empty squared tile anywhere on the board.
Players proceed like this until the board is full.
2. Move and/or capture
Move :
Checkers are moved chess queen like (horizontally vertically and diagonally). But no color change is authorized. A checker is moved from a red squared tile to a red squared tile. From a yellow to yellow and from blue to blue.
No jump is authorized.
Capture :
Capture is mandatory.
If your checker land on a squared tile occupied by your opponent checker you have to capture it and remove it from the board
End of the game
The game ends when one of the player take control of 2 territories.
Thank you both for your comments.
While waiting other comments I will try to answer some comments.
1. Jumping is not authorized.
All you can do to capture an opponent pawn is to slide your pawn from one color to the same color. The path between the starting squared tile and the target squared tile have to be free of any other pawn.
The idea behind the design is that players can use some of their pawns as blocking pawns.
2. You can not take all the pawns in the direction move. It will be absurd. The game will be very unbalanced and will finish in less than 5 minutes. Like chessgame. The queen can capture only the targeted piece not more. And then you wait for the opponent move.
3. The average of any color is 2 per line (or per column). There is no risk of islands. Try to simulate randomly thousands of configurations and you will observe that it is almost impossible to have islands.
4. Adding pawns with the ability to change color will lead to draw situations. The game is designed such as there is no draw : 3 terrirories, 3 battle fields. Every player has to find the best way to cope with the three.
5. The placement step is very important. I know it adds time to the game that is why I had choosen 6x6 board. Only 18 pawns to place. If you skip the placement step you will finish any game in 10 minutes or less.
Thank you for all your comments.