I've been working on a new game idea for a little while, its a film noir esk spy game.
The experience I want to create is something in between a social deduction game and a more traditional board game. The idea being that the social deduction aspect is relevant but not the only path to victory (mainly as my Mrs doesn't like social deduction but i do).
Does anyone know of games with social deduction but where that is not the only driving force of the game?
Thanks, absolutely it does! I just had a quick look at a study in emerald. Wow seems like a complex game definitely something to look more into, but I love the theme (big Neil Gaiman Fan too).
Its hard to tell from a quick look how much the hidden roles influence decisions but it seems like close to what I'm aiming for. :)
Thanks!