This is my first time really putting an idea together with a prospective board/rules. I've attached the rules and map below in case anyone wants to take a look (Warning: Rules/Map were done by me and my non-existent art skills with a pencil. This is really the first draft of the game, so don't expect anything amazing) If anyone can take the time to look it over and let me know what you think, I would greatly appreciate it!
Players take the part of a vampire in a small kingdom, determined to gather enough minions and power to find and claim the legendary and return it to their initial lair so that they can rule the kingdom as the Vampire Overlord before any of the other vampires manage to do the same.
Each vampire has command of Bats--worker/messengers who allow the vampire to claim resources and communicate with his subject Minions, however, the vampire is only able to issue these orders while standing in a Fortress. As a result, in order to move closer to the Victory Item (VI) a vampire must sacrifice the efficiency of his subjects, forcing the player to make tactical decisions between moving his vampire closer to victory and moving his subjects in order to gather resources.
A single player turn will follow the following general format:
1. Move Vampire or Issue Orders to Bats
2. Transform Vampire between Vampire (can issue orders to Bats) and Vampire Bat (greater movement speed, but cannot order Bats or carry the VI) if desired.
3. Move Vampire or Issue Orders to Bats
4. Transform Vampire between Vampire and Vampire Bat, if desired.
Combat is deterministic (can be modified by item cards, but is still mostly deterministic--works a little similar to Diplomacy or Small World) and occurs whenever multiple players have non-Bat units in the same square. Minions are used for combat, and to block enemy Bats from moving through a given space. The loser must retreat his units (transforming Vampire into Vampire Bat if the Vampire lost the combat--this is not optional), and pay a small penalty (lose a Minion, give 2 gold to victor, or give the victor a random item).
Minions (soldier units) cannot move on an Issue Orders action (this action only affects Bats). However, using Issue Orders to move a bat into the same space as a minion enables the bat to communicate with the minion--letting the player choose to move or perform an action with the minion instead of having the bat perform an action on the space.
TL;DR: Players are trying to claim and retrieve the VI and return it to their initial fortress in order to win the game. Players make use of warrior Minions as well as worker Bats in order to move their Vampire to the VI and return with it to their starting fortress, all while surviving the assaults of the other players on the VI.
An interesting thought. I just settled on the vampire idea as a launching point which kinda fit the mechanic I wanted though. That's a great idea--will look into that. Thanks a lot!