Hey everyone, I’m new to the forum but very excited I found it. I’m looking forward to actually sharing my games with the world, which until now have lived only in my closet.
So I recently found out about game crafters and got really excited to make a new card game, but I’m not sure where I want to go with my theme.
What I do know is that the art style will be the same regardless of which one I choose. I want the game to have a fun light hearted cartoon feel to it. I have been working on a style I’m happy with. I’m really going for good quality artwork to be a big part of the game’s appeal.
I also have the basic “battle mechanic” idea in my head which will essentially be a rock paper scissors type mechanic. I can post all that once I get it worked out.
Ok so here are the two ideas for the rest of it.
Idea 1: Destroy the opponents’ kingdom type game. So the way this would work is that each player would have their own deck of cards. The decks have Character cards, Structures and items. The object is to either destroy all your opponents’ structures or characters, pretty standard I know but it could be molded into something fresh and original. So the theme behind the first set of cards would be something like Zombies vs. Pirates. Players can choose to use one of the premade decks or mix and match to make there own. A special set of rules would be in place to prevent ultra powerful decks, probably a point system of sorts, so each players deck has the same weight/power before playing. I would then later make expansions to it adding new decks, Monkeys, Robots, Superheroes, ect.
Idea 2: This is the one I’m leaning towards, but at the same time I want to remind that I am going for a light-hearted cartoon feeling to this. The idea is that it is a “Catfight” game. Players would build teams of 5 female fighter characters and play through 3 rounds. Each round would be a little different and picked at random, pillow fight, mud wrestling, foxy boxing, roller derby and maybe others. The idea is that each match type would have slightly different rules and each character would be better at some match types than others. You can bring up to 3 characters into a match, and swap them out to prevent a character from being knocked out. If your character loses all her health, she will be out of the game, so in some cases its better to surrender a match in order to heal for the next one. After each match the winner gets a prize cards that would modify characters stats for the upcoming round. I want the feel of the game to be more like a WWE, Roller Derby type thing; characters would be very gimmicky and fun. Expansions are also possible for this as well.
So I guess at this point I want to know what you all think about the themes/ideas? Please ask any questions and I am open to ideas. Thanks everyone I look forward to being a part of this forum.
Thanks for the response. Im going to look into those 2 games and get back to you, im not familiar with either ones mechanics.
This is really helpful though because I know a lot of the first ideas in someones head are the same that others have already thought of.
The way the mechanic would work so far is this. Lets say there are 5 attack types/energy, for now ill say Black, Yellow, Blue, Red, Green
Black defeats: Yellow & Red
Yellow defeats: Red & Green
Red defeats: Green & Blue
Green defeats: Blue & Black
Blue defeats: Black & Yellow
Each players deck would have 5 cards of each color labeled 1,2,3,4,5. In an event of two players using the same color, the higher number would win. A tie would only occur if the same exact card was used.
Game idea 1, the kingdom one would go like this. Zombie Joe attacks Pirate Jill. Joe has 2 attack strength and can play 2 "energy" cards. He puts these face down in front of Jill who then has the option of trying to defend 1 or both of these attacks. She may be saving these cards for her attack turn, so she has to think about it. She decides she will try and defend both, and places an "energy" card face up next to each of Joe's attack cards. Joe flips over his first attack card and compares it to Jill's card. Joe show a Red 3, Jill a Green 5. Red beats Green so the red card is placed on Pirate Jill acting as a damage counter doing 3 damage. Jills card is discarded. The next card Joe flips over is a Black 4, Jill a Blue 2. Blue beats Black, so Jill puts her card back in her hand and Joe's is discarded.
Game idea 2, Catfight one. The combat using the "energy" cards from above are same. The differance here is that both players draw cards from one deck, making ties impossible since no two cards are the same. In this version players would attack at the same time, no defending. Round 1, pillow fight. Joe puts out his fighter, Black Cat who has a skill of 2 in pillow fighting. Jill puts out her fighter, Thunder who has a 3 in pillow fighting. The player with the highest skill in the current event puts their "energy" attack cards down first. Thunder has 3 so Jill places 3 "energy" cards face down on the table. Black Cat only has 2, so Joe knows that one of Thunder's attacks is going to hit Black Cat. He picks 2 of Thunder's face down cards to challange. Same as above, you would place winning cards as damage counters and continue play until a character is knocked out or gives up.
So thats the basics of the mechanic for now, again this is all new to me so if its a straight "rip off" it was not intentional. Thanks again.