Hey,
Do you remember the trading card game from Steve Jackson Games called "Illuminati - New World Order" ( http://www.sjgames.com/inwo/ ), i would really like to see/make a remake of that game. This game just had (and has!) so much potential, especially when looking at the current political/economical background. It was fun to play and the cards had such a sinister/conspirative theme to them.
But, the game also had many flaws. When doing a remake, I would like to see the following points eliminated:
A. Randomness - I just dont like card games combined with dice, its just dice or cards for me. So the combat system must be replaced with a more traditional "compare numbers" system like found in most CCGs.
B. Gridlike Playing field - As good as the idea of building power structures by aligning cards to each other sounds, it does not really do the job well in a card game. this is because card games should be fast and without a real "playing field". in magic: the gathering and many other CCGs, placment of cards is just not important - and this is a good thing! If I want to play a game with a grid, i rather play a boardgame. the question is now how to replace the gridlike power structure in the game.
What could be done to replace the points above with more CCG/TCG like mechanics to streamline the rules and make the game more tactical? Anyone knows this game, any thoughts?
Could you point me to some rules? I dont find anything about Weiss Schwartz Engine on the net and the Guilty Gods is on the geek, but I dont know anyhting about its core mechanics.
Thanks for the feedback anyway!