Hey everyone, This is probably unnecessary, but I wanted to kinda refresh my post for my Trading card game.
We can do this two ways. I have, what I feel is a pretty solid, google doc, that I can have people look over, or I can post what I have put together. there are some things I am dead set on, the core play mechanics, then there are things I intend to use as a form of play testing in order to figure out if it will work or not, what I am saying is they are not set.
Note: numbers and stats are not set yet, my goal for getting a working model is to go with the lowest possible numbers.
This is a card game with RTS and MOBA game play in mind. Ive always enjoyed games Like these and wondered if there was a way to take it into the physical card realm.
the core gameplay (things I feel that they should be in the game):
definition:
Generals (using this term loosely, but just need something to refer to): these are your are your main character cards. they are not shuffled into your deck and are played at the start of your game. they contain: attack, hp, and skills.
main deck: the main deck contains resource and utility cards.
skill deck: this is a third deck that contains all the General's skills. They are not shuffled and are viewable by everyone. When you use a General's skill you may search this pile as needed to use the skill.
resource: these are cards that allow a player to use a General's skill. When played, all resource cards are placed in the center of the board (separated in two ways), and are accessible to players.
Lets talk about resource system:
all resources are placed in the center of the board. They are separated based on type, and also they are placed to each player doesn't mix up his or her cards with the opponent. so even though there there are two piles of resource A, it is still considered one pile of resource A.
How to control resources:
(still working on this part)
either a General or a summon card may be moved to the location of a resource, if the combined attack is greater than the opponents at that resource location, or what attack is currently there, then that player will take control. once the player moves his troops, the opponent has the chance to counter the players move and decide if they want to move more troops to keep the resource or steal it.
***One flaw I do not like for resource:
There is no strategy for you to move all your troops to one location, thus if both players only use one resource then the one player will be unable to take control. there must be a reason to not put all your troops in one location, or divide troops for this to be effective.
skills:
I think this is one of the most wanted part of this game. A system for combining skills. you overlay the skills by paying the total resource costs for both skills (or something else) and then it adds the damages or gives new skill effects. the main problem I have with this is that it limits the amount of skills used at once, because it would be difficult to have so many skill cards to carry around. with that said it would make it so the player would have to make a decision if they should play a skill now or wait to play combos.
Placing Generals: I think it would be cool do have a system where you have a point limit, such that you would place any number of Generals such that it would not exceed that point system. e.g. it could be based on total hp, where you would add up each Generals hp and it would be equal or less than a total hp. I want to turn this idea into almost a "draft mode".
Okay, 1) I have no ideas about a title... I would love help with some titles. 2) someone mentioned to not make it generic fantasy, I agree. But I have no idea what to make it, I've been thinking about space themed.
I would like a story or some lore or something. This is also something I am not good at.
I don't have anything set for utility cards, I feel like that will come once I start play testing.
Lastly I have that google doc set up so if anyone wants to join that to see everything I have, let me know.
I hope this repost will clear things up and make it easier to follow, the last one felt like a rough draft of my ideas.
designing cards will be my next step soon and I hope to post pictures of the process XD
Thanks everyone so much for all your help on trying to make this work out.
Taku
https://docs.google.com/document/d/1-0eyFlOvoN8owBMY6IoK_vK3D_bAIJ6sJuAy...
for the doc if anyone wants to peek at it. Its a working thing, trying to break down and formulate ideas for mechanics and my attempt to check out every possibility.