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Physical balance game needs scoring and rules help

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Gideonbob
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Joined: 03/10/2011

Working Title: Too Much Yin

Low Score Wins.
15 or so original oddly-shaped wooden pieces are painted into colored sections. Each piece will have portions that are blue (1 pt), green (2 pt), and red (3 pt). Each turn a player chooses a piece a balances it on the table or previously played pieces, and you gain points for each section in contact with something. Pieces more gingerly placed may be only touching in 1 or 2 sections, and therefore will score low (good).

The next challenge is figuring out scoring mechanisms to incentivize building up as opposed to playing just on the table. However, the pieces are TOUGH to balance, so I can't simply mandate building directly up. Ideally, some scoring idea (like minus 1 point for each level up) will create strategic decisions to be made, allowing players to choose their level of risk.

I also need to decide how to handle collapse. A not-so-small part of me wants the game to continue through collapse. Mostly, everyone expects that collapse ends a round, and on this game that is not necessary. However, most of the fun of balancing games is the tension surrounding possible collapse, so it needs to matter points-wise as well. Do players simply gain +5 for knocking over a piece(s)?

Any ideas would be MUCH appreciated. Is this promising to begin with?
Thanks,
Gideon

Cogentesque
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Joined: 08/17/2011
Heya man, yes it sounds

Heya man, yes it sounds pretty cool if you ask me!

I suppose a lot depends on the actual pieces themselves (animals on animals for example has a kind of 2d building platform and the jenga pieces are of course symetric) I love the painted bits of it mean certain things - thats cool and will make for a nice coloured game too.

Also - hell yes if it collapses play continues. I think playtesting will be very invaluable here. I would probably say that it would be +10 for any collapse (big or small) as it would be very hard to fiarly judge a major or minor collapse. But then playtesting will probably revlea that once a big 'ol stck has been collapsed it will be a LOT easier to rack up the points due to all the bits laying on the ground much more easier. So perhaps you will find some "after a collapse, for two rounds, all placed pieces score +1 point" maybe? We have to make it so that collapsing the tower would not really be a viable win strategy but it perhaps also wouldn't mean game end.

Sounds cool :)

to reiterate: good idea, the shape and style of the pieces will be very important in the game overall (if you think about it: that's all you really have, rules and these pieces - so they encapuslate ALL of the game) needs playtesting.

hope ive helped

sam

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