Hello all
In developing my train game Switchbacks and Sidetracks, I was thinking about other implementations of the "Pick-up and delivery" mechanic. This, inevitably, brought me to pizza. Preliminary research has turned up a couple of similar games, but nothing exactly what I'm thinking of doing, and feedback is appreciated.
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Pizza Panic? (Name in development) - Delivery in 3 turns or it's free!
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For 2-6 players (Possibly 2-4)
Includes:
1 board
80 Delivery cards
24 Vehicle cards (6 of each type - Bicycle, scooter, car, van)
60 Pizza tokens in 3 different colours (20 red, 20 green, 20 black)
6 pawns
Money in $1,5,10,20,50,100 increments
6 small houses - Blue, Green, Red, Yellow, black, white
6 'hotels' - Blue, Green, Red, Yellow, black, white
6 large restaurants - Blue, Green, Red, Yellow, black, white
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You begin with a small pizza shop, a bicycle and a dream. Your goal is to sell as many pizzas as possible and reap the rewards. You can make the choice of staying small and local or expand your business.
The game board consists of a city map on a grid. There are obstacles in the streets that players must navigate as well. I'm debating how to set addresses for the players to deliver to. Each square may have an address, or possibly 2 addresses depending on the corner. I need to develop the board more before actually figuring this out. I may just break the city up into lots and make it more freeform than just a rigid grid.
Players select any region on the map to build their shop. Players theoretically could start at opposite ends of the city or right next to each other. Cards with pizza orders from around the city are drawn and players race to complete their orders.
Gameplay begins with players placing their pizza parlour (represented by a house in their colour) on the board. The first delivery vehicle available is a bicycle. Delivery vehicles have a set speed and capacity. Players draw four delivery cards and place them face-up in front of them. Each card has two deliveries and players can decide which deliveries to take advantage of.
Players initially can only create two types of pizza, Cheese and Pepperoni. The other two types are Vegetarian and Deluxe, both of which are available when the pizzaria is upgraded to a Level 2 (represented by a hotel)
Delivery Vehicles also can be upgraded for a cost. You can upgrade to a Motor scooter, a car and a delivery van. All are represented by cards in front of the player, the pawns remain the same.
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I'm still working out logistics and player interaction. I thought of possibly having a general pool of deliveries available and have players compete for them (first delivery gets paid type thing). Sabotage cards and other 'disaster' cards are a possibility to enhance gameplay as well. This is still very much a WIP, but I'd really like to develop it further.
Suggestions are welcomed.
I thought of that (the random rolling), I also thought of having the address right on the card, but that could make things a bit repetitive. The initial playtest map was likely going to be a grid, but I may make the streets more curved so they would look better on the board...