It has been awhile since I've been on here. Mainly because of school. Summer, though, brings plenty of time for noodling around.
The I have been working on is called Pillars of Civilization. The game will be a LCG style civilization builder. My goal is to publish the game on The Game Crafter. Below will give you an idea of the theme...
You are the founder of a great civilization. All of your ideas, morals, and philosophies are now what make up your vision for the future and will soon pass down through the generations. Take hold of your empire by making decisions on both the macro and micro level of development. Timing your expansion, preparing for battle, and gathering what you need for further progress. The four pillars of civilization: government, military, economy, and culture will be at your disposal to help you build, direct, trade, and conquer your way to dominance. Move through time as you use history as your guide to creating the best civilization. Only time will tell who can master the pillars and change the fate of the world’s most powerful nations.
I would really appreciate some feedback.
Added the current design for the cards for testing when I complete two decks. Cards will be color coded to their resource type. Red - Military, Blue - Government, Green - Economy, Yellow - Culture. Also card keywords will be moved from the bottom of each option to the top. For example "Donation" will be a keyword for cards that help other nations through trading (tentative). This is found to the right of the cost for the option.