Hello BGDF'ers
I'm looking towards our next release for Pocket Sports, and Basketball is the game I'm working on. It's similar to our other games, dice based, luck involved, short fun games that simulate a game of basketball.
IF YOU WANT DEEP STRATEGY - stop now
The game is supposed to be light and played heads up, with a friend.
The game will have custom engraved dice with the words/actions on them, so referring to the table in the picture is only for the beta test. It may feel a little clunky but as you get to know the game, it will speed up quickly.
So if you'd like to help me out with some constructive critique/ideas/feedback....I would be most appreciative and it''l help me publish our 5th game!
POCKET BASKETBALL QUICK RULES
5 min quarters - or decide on how long you wish to play.
Pocket Basketball - 5 dice for each position, 1 die for Def, 1 die Referee and 1 die for shot accuracy
Tip off - both players roll the D6 with the highest roll winning possession.
EVERY play begins with the PG being rolled first. He will either PASS to a team mate, SHOOT for 3pts or DRIBBLE
PASSING from the PG will be to the team mate shown by a letter. You can pass as many times before the SHOT CLOCK times out.
Each other player has a PASS option which they can CHOOSE which player to pass the ball to. The CENTRE and SMALL FORWARD have a special ability after they pass, however, it can only be used if the receiving player takes a shot on his next action.
*CENTER - Pass/tip in - if the player that receives this shoots and misses, the player can roll again to try and meet the DEF level as a tip in attempt
*SMALL FORWARD - Pass/rebound - if the player that receives this shoots and misses, the player can roll again with the SF die as the rebound was made
If either of these two pass, and the receiving player also passes, the tip off/rebound are no longer able to be used.
SHOOTING - when a type of shot is shown on a player's dice, this indicates he is attempting to score. Your opponent will then roll the DEFENSE die to set his defense.
Depending on the DEFENSE level, the SHOOTER must roll equvilent or above to score a basket. Refer to the SCORING D6 table
Example - My PG passes to C. My CENTRE rolls 'Hook Shot 2pts'. My opponent rolls 'Cover'. I need to roll a 5 or 6 to make the Hook shot score 2pts. If it's below, then I miss the shot and my opponent rebounds and starts play again with his PG.
DRIBBLE - just reroll the same dice again. If you roll DRIBBLE 3 times before you take a shot, the shot clock has timed out and it's a turnover to your opponent's PG
UNCONTESTED SHOT - except for your PG, all 4 other team mates have a special shot indicated in white letters. The DEFENSE can not roll and the Shooter only needs to roll a 3 or better to score.
DRAW - when rolled on the DEFENSE, means a FOUL has occurred on the shot. If the shot is good, the player will go to the free throw line for an extra point chance.
If the shot misses, the player then goes to the line for either 2 or 3 FREE THROW attempts.
FOUL - when rolled on the DEFENSE, your opponent will roll the REFEREE dice to determine the infringement. Travel/Dbl dribble/Charge are all Offensive fouls and result in a TURNOVER to your opponent's PG.
Personal/Flagrant foul results in a a stop in play and restart by the OFFENSIVE player's PG - see ADVANCED RULES on the website for further play options
Ball up - both players roll their D^ to see who gains possession from the jump
The ADVANCED RULES are yet to be decided. They would be based on FOULS and imposing penalties on your opponents player. Possibly 2 Flagrant fouls and your team loses the UNCONTESTED SHOT ability.....or something like that.
My sincere thanks for those that can assist. Feel free to ask any q's
As with any new game it's best to have fresh eyes look at it and share advice.....in the past I have been contacted and asked to share my details on dice production which I happily did...it'd be nice to get some ffedback in return on this new game ;)