https://docs.google.com/document/d/1jBC7bSGqSyPw3UajpmT_nyGj00uU3DX8wAM5...
I slopped this up last couple weeks out of boredom, wasn't sure what to think of it. It's a 2 player board game where each side has an "army" of African animals, with 9 different piece types on each side, each player with 24 pieces total on a 12x12 grid. The key mechanics include each side having one piece that can move other pieces as it moves, using dice to attack defend, and each piece having a unique ability in some way. Multiple predators can attack an piece at the same time, while the prey can group together for stronger defense. The board has a river flowing through the middle, which reduces movement attack and defense for each piece to one if the are on a water square.
I won't go into other specifics too much so I'm hoping the doc does most of the explaining. The wording isn't amazing, it's a pretty rough draft. Anyway, in its current condition the game seems to favor the prey, and I'm not really liking it, feels like there's way too many rules, nuances and exceptions to rules. Some things I'm considering:
- Completely getting rid of the dice and the assigned number charts for each piece, and come up with a combat/movement system to simplify the gameplay so it isn't bogged down with checking and making sure what pieces can exactly do what all the time.
-Truncating the number of pieces and types of pieces, for similar reasons as the last item listed (and some of the pieces could end up looking to similar).
-Ditching the packing mechanism, or maybe incorporate it somehow into the flanking mechanism.
-Truncating the board to a 10x10 rather than 12x12, assuming other changes are made, namely a reduced number of pieces.
I'm very new to this. Feel free to criticise, give opinions, ideas to improve, encourage/discourage, etc.
Oh derr. Should be fixed now. New to that too.