I came up with an idea over the weekend for a dungeon delving game that uses both Push Your Luck and Worker Placement elements in it. I've already gone through three prototypes over the weekend as I scrap parts of this game that don't work and add to it where it needs some love. Basically the dungeon is made up of cards and each card has areas where workers can be placed to harvest certain elements. Noise is a factor in the game and the more workers in one area the more noise they make. The Dragon is in the center of the board and is always face up and has a wakefulness meter. Once the Dragon awakes all the dungeon cards are collected, reshuffled and each player loses a certain amount of their hard earned resources. Players then attempt to delve more quietly. Additional cards have random monster attacks that add noise as well. Each player has a set number of contracts they are meant to fulfill (different combinations of elements being harvested). The winner is the player who fulfills four contracts first.
My question is whether any of you know of any other games that use Push Your Luck and Worker Placement mechanics together? I'd love to look over how this is done (if it is) as I blend these two unlikely mechanical mates.
Thanks!
Rick,
Is this the game design you and BHFuturist have been talking about? If so I'll go back through the notes and look at it. I'd love to hear more!