Hi all,
I'm brand new to this site, and excited to be here! I've been developing a game for about 3 months, and would love your feedback on it!
It's a fast-playing tile-based game for 2–4 friends who want to kill each other. One player is the Indiana Jones-like Explorer trespassing in a lost jungle temple. The second player is the host of jungle beasts that have taken over the temple and hunger for fresh Explorer meat. The third and fourth players are the crafty, powerful, and mythical feathered serpent, the Quetzalcoatl, and the fourth is the temple itself.
Each player's games are significantly different, but I think I've got a fairly interesting interaction set up between them all. I'd really love your take!
Does this idea interest you? I'd love feedback on the concept, and also on the rulebook I've begun to put together, which can be found here — https://docs.google.com/document/d/1uG_p2UyxDYRUKMvw_vHBKFevac-xDz-Dc6RI... — it only incorporates the first two players currently, but I'll be adding rules for the other two in a bit.
Any input would be hugely helpful at this stage. Thanks in advance!!
David Somerville
@smrvl
Dralius, thanks so much for your feedback! I really want to cut the rulebook way down ... I'm not sure how to do so, although I'm positive that it must be possible.
And you're right, the 3rd and 4th player definitely make the game all that it should be.
I haven't encountered any unwinnable games for the Explorer — although I do see that as a possible edge case. I can imagine a rule in which, if all 6 wall-breaking tiles are played and she's still trapped, she is given an "escape," by which she may ignore a wall to get out of the confining space. But I kind of hate to layer on another rule, especially given the current length of the book.
What do you think?