Okay, I don't know about that title... heheh... but anyway... I had an idea for a race game where each player has a custom built rocketship and is trying to get to the end of the universe and back. Just some vague thoughts so far...
I'm picturing four different boards, where first everyone has to get out of our solar system (the first board), then out of our galaxy (2nd board), then out of our galaxy cluster (3rd board). Then the last board is for the "outskirts" of the universe, with a big fence around it (so obviously this game will be very cartoonish and tongue-in-cheek). You have to touch the fence and then turn around and be the first to get back to Earth. When I say "four boards", there could just be one big board that encompasses everything, but I imagine the scale of each area being quite different in order to make it all fit and make sense, proportionately.
I'm thinking of a system whereby;
In a broad sense, I think this could have sort of the feel of games like Galaxy Trucker, Ave Caesar and Jamaica. Mostly light and fun with racing and battling, but also with some resource management and development and maybe even some negotiation and diplomacy.
Thoughts, comments and suggestions are very welcome...
Yeah, no doubt. I'm a big fan of that kind of thing. And that's why I was thinking of the multiple boards, because the sheer distance we're talking about (even with pure speculation about how big the universe might be and if there's even an end to it) makes it so that travel around the solar system would be on an incredibly smaller scale than travel through the galaxy, galaxy cluster and outer universe. I imagine there being some outposts or obscure planets in the outer universe section, where the racers would hook up with the final fuel or resources they need for that last leg of the trip... and even though those outpost planets are possibly billions of light years apart from each other, they would look to be at about the same scale on the board as the planets in our solar system.
Presumably, if everyone is traveling through the boards 1-2-3-4-3-2-1, then only 1 or 2 of the boards would be in play at any given time, unless a player is way ahead or behind. I'm trying to minimize the total space needed, so each board can be a decent size... I guess if someone is that far ahead or behind, there could be some kind of "pace lap" thing, to keep it within 2 boards.